DarkflameServer/dScripts/FvRaceSmashEggImagineServer.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

39 lines
1.9 KiB
C++

#include "FvRaceSmashEggImagineServer.h"
#include "CharacterComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "PossessableComponent.h"
#include "RacingTaskParam.h"
#include "MissionComponent.h"
void FvRaceSmashEggImagineServer::OnDie(Entity *self, Entity *killer) {
if (killer != nullptr) {
auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
destroyableComponent->SetImagination(destroyableComponent->GetImagination() + 10);
EntityManager::Instance()->SerializeEntity(killer);
}
// get possessor to progress statistics and tasks.
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (possessor != nullptr) {
auto* missionComponent = possessor->GetComponent<MissionComponent>();
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(ImaginationPowerUpsCollected);
characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
}
if (missionComponent == nullptr) return;
// Dragon eggs have their own smash server so we handle mission progression for them here.
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, 0, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASHABLES);
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE);
}
}
}
}