2025-03-28 17:03:04 -05:00

52 lines
1.5 KiB
C++

#ifndef __ICHARINFO__H__
#define __ICHARINFO__H__
#include <cstdint>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include "ePermissionMap.h"
class ICharInfo {
public:
struct Info {
std::string name;
std::string pendingName;
uint32_t id{};
uint32_t accountId{};
bool needsRename{};
LWOCLONEID cloneId{};
ePermissionMap permissionMap{};
};
// Get the approved names of all characters.
virtual std::vector<std::string> GetApprovedCharacterNames() = 0;
// Get the character info for the given character id.
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) = 0;
// Get the character info for the given character name.
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view name) = 0;
// Get the character ids for the given account.
virtual std::vector<uint32_t> GetAccountCharacterIds(const uint32_t accountId) = 0;
// Insert a new character into the database.
virtual void InsertNewCharacter(const ICharInfo::Info info) = 0;
// Set the name of the given character.
virtual void SetCharacterName(const uint32_t characterId, const std::string_view name) = 0;
// Set the pending name of the given character.
virtual void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) = 0;
// Updates the given character ids last login to be right now.
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
virtual bool IsNameInUse(const std::string_view name) = 0;
};
#endif //!__ICHARINFO__H__