mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
Live, on every equip and unequip (captures: 22,422 ChangeObjectWorldState, 4,269 equip effects, 245 UncastSkill): - ChangeObjectWorldState on the item to everyone: ATTACHED when equipped, INVENTORY when unequipped, proxies (sub-items) included. - The equip-<slot> / unequip-<slot> effect on the wearer to everyone (effect -1, priority 1.07), the slot picked from the item's equip location as the client's ItemComponent does (0x00cdafb0): special_l left, special_r right, hair head, clavicle, chest, legs; none for others (e.g. a rocket's Extra_1); the item's equipEffects with "equip"/"unequip" when it has one; no equip effect for noEquipAnimation items, no unequip effect for proxies. - Order when an item replaces another: the new item's state and effect, then the old item's, then the old item's proxies taken away (RemoveItemFromInventory, UnEquipInventory with ignoreCooldown, ChangeObjectWorldState INVENTORY, to the player), then UncastSkill for the old item's equip skills (castOnType 1, not its proxies'), then its skill removed and the new one added, then the new item's proxies. - An equipped item taken out of the inventory is followed by UnEquipInventory (ignoreCooldown) to the player. DLU sent none of these (only the rocket's ChangeObjectWorldState, which now comes from equipping it, before RocketEquipped as live). Check in game (with a second player watching): equip and unequip a hat, a sword, a shield, a shirt, pants and a backpack; both players see the equip animation/effect. Put a ninja hood on, then another hat over it: the hood's back piece disappears and its passive effects end (no lingering aura or stat). Launch a rocket: it is still shown during the launch. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
152 lines
4.7 KiB
C++
152 lines
4.7 KiB
C++
#include "RocketLaunchpadControlComponent.h"
|
|
#include "MasterPackets.h"
|
|
|
|
#include <sstream>
|
|
|
|
#include "GameMessages.h"
|
|
#include "ObjectMessages.h"
|
|
#include "ZoneMessages.h"
|
|
#include "CharacterComponent.h"
|
|
#include "dZoneManager.h"
|
|
#include "EntityManager.h"
|
|
#include "Item.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "CDClientDatabase.h"
|
|
#include "ChatPackets.h"
|
|
#include "MissionComponent.h"
|
|
#include "PropertyEntranceComponent.h"
|
|
#include "MultiZoneEntranceComponent.h"
|
|
#include "dServer.h"
|
|
#include "BitStreamUtils.h"
|
|
#include "eObjectWorldState.h"
|
|
#include "ServiceType.h"
|
|
#include "MessageType/Master.h"
|
|
|
|
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
|
auto query = CDClientDatabase::CreatePreppedStmt(
|
|
"SELECT targetZone, defaultZoneID, targetScene, altLandingPrecondition, altLandingSpawnPointName FROM RocketLaunchpadControlComponent WHERE id = ?;");
|
|
query.bind(1, componentID);
|
|
|
|
auto result = query.execQuery();
|
|
|
|
if (!result.eof() && !result.fieldIsNull("targetZone")) {
|
|
m_TargetZone = result.getIntField("targetZone");
|
|
m_DefaultZone = result.getIntField("defaultZoneID");
|
|
m_TargetScene = result.getStringField("targetScene");
|
|
m_AltPrecondition = new PreconditionExpression(result.getStringField("altLandingPrecondition"));
|
|
m_AltLandingScene = result.getStringField("altLandingSpawnPointName");
|
|
}
|
|
|
|
result.finalize();
|
|
}
|
|
|
|
RocketLaunchpadControlComponent::~RocketLaunchpadControlComponent() {
|
|
delete m_AltPrecondition;
|
|
}
|
|
|
|
void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId, LWOCLONEID cloneId) {
|
|
auto zone = mapId == LWOMAPID_INVALID ? m_TargetZone : mapId;
|
|
|
|
if (zone == 0) {
|
|
return;
|
|
}
|
|
|
|
// This also gets triggered by a proximity monitor + item equip, I will set that up when havok is ready
|
|
auto* characterComponent = originator->GetComponent<CharacterComponent>();
|
|
auto* character = originator->GetCharacter();
|
|
|
|
if (!characterComponent || !character) return;
|
|
|
|
auto* rocket = characterComponent->GetRocket(originator);
|
|
if (!rocket) {
|
|
LOG("Unable to find rocket!");
|
|
return;
|
|
}
|
|
|
|
// we have the ability to launch, so now we prep the zone
|
|
TellMasterToPrepZone(zone);
|
|
|
|
// Achievement unlocked: "All zones unlocked"
|
|
if (!m_AltLandingScene.empty() && m_AltPrecondition->Check(originator)) {
|
|
character->SetTargetScene(m_AltLandingScene);
|
|
} else {
|
|
character->SetTargetScene(m_TargetScene);
|
|
}
|
|
|
|
character->SaveXMLToDatabase();
|
|
|
|
SetSelectedMapId(originator->GetObjectID(), zone);
|
|
|
|
// Equipping the rocket (RocketEquip) sent ChangeObjectWorldState(ATTACHED); live sent it before this event
|
|
GameMessages::FireEventClientSide(m_Parent->GetObjectID(), u"RocketEquipped", rocket->GetId(), originator->GetObjectID()).SendToClient(originator->GetSystemAddress());
|
|
|
|
Game::entityManager->SerializeEntity(originator);
|
|
}
|
|
|
|
void RocketLaunchpadControlComponent::OnUse(Entity* originator) {
|
|
// If we are have the property or the LUP component, we don't want to immediately launch
|
|
// instead we let their OnUse handlers do their things
|
|
// which components of an Object have their OnUse called when using them
|
|
// so we don't need to call it here
|
|
auto* propertyEntrance = m_Parent->GetComponent<PropertyEntranceComponent>();
|
|
if (propertyEntrance) {
|
|
return;
|
|
}
|
|
|
|
auto* rocketLaunchLUP = m_Parent->GetComponent<MultiZoneEntranceComponent>();
|
|
if (rocketLaunchLUP) {
|
|
return;
|
|
}
|
|
|
|
// No rocket no launch
|
|
auto* rocket = originator->GetComponent<CharacterComponent>()->RocketEquip(originator);
|
|
if (!rocket) {
|
|
return;
|
|
}
|
|
Launch(originator);
|
|
}
|
|
|
|
void RocketLaunchpadControlComponent::OnProximityUpdate(Entity* entering, std::string name, std::string status) {
|
|
// Proximity rockets are handled by item equipment
|
|
}
|
|
|
|
void RocketLaunchpadControlComponent::SetSelectedMapId(LWOOBJID player, LWOMAPID mapID) {
|
|
m_SelectedMapIds[player] = mapID;
|
|
}
|
|
|
|
LWOMAPID RocketLaunchpadControlComponent::GetSelectedMapId(LWOOBJID player) const {
|
|
const auto index = m_SelectedMapIds.find(player);
|
|
|
|
if (index == m_SelectedMapIds.end()) return 0;
|
|
|
|
return index->second;
|
|
}
|
|
|
|
void RocketLaunchpadControlComponent::SetSelectedCloneId(LWOOBJID player, LWOCLONEID cloneId) {
|
|
m_SelectedCloneIds[player] = cloneId;
|
|
}
|
|
|
|
LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player) const {
|
|
const auto index = m_SelectedCloneIds.find(player);
|
|
|
|
if (index == m_SelectedCloneIds.end()) return 0;
|
|
|
|
return index->second;
|
|
}
|
|
|
|
void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
|
|
MasterPackets::PrepZone request;
|
|
request.zoneID = zoneID;
|
|
MasterPackets::SendToMaster(request);
|
|
}
|
|
|
|
|
|
LWOMAPID RocketLaunchpadControlComponent::GetTargetZone() const {
|
|
return m_TargetZone;
|
|
}
|
|
|
|
LWOMAPID RocketLaunchpadControlComponent::GetDefaultZone() const {
|
|
return m_DefaultZone;
|
|
}
|