Files
DarkflameServer/dGame
Aaron Kimbrell 8a8fc263e1 feat(pets): write the active pet in the charxml as live did (pet@a)
The client reads <pet a> as its active pet's database ID with
GetInt64Attribute (LWOPetControlComponent::LoadFromSaveData 0x00c18120);
DLU never wrote it. Live wrote a="0" on every character (226 live
charxmls, 45 with pets): the charxml is only read when the player loads,
before any pet is out, and a pet summoned afterwards registers itself
(RegisterPetDBID). So a is written as 0.

The pet taming type p@t stays 0 as DLU already wrote it: it is an int
(IntAttribute), the client sets it to 0 for every pet it is given
(AddPetToPlayer in LWOPetControlComponent::HandleMessage 0x00d0fe00,
which ignores the message's elemental type) and every live pet had t="0".
Commented so it isn't "fixed" later.

Check in game: with a tamed pet, summon it, change zones and log out and
back in: the pet menu and pet naming work as before and no pet is shown
as out until you summon one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 03:44:07 -05:00
..
2025-10-15 00:53:39 -05:00
2025-10-15 00:53:39 -05:00
2026-09-28 22:30:50 -05:00