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cmake
dAuthServer
dChatFilter
dChatServer
dCommon
dDatabase
dGame
dMasterServer
dNavigation
dNet
dPhysics
dScripts
02_server
DLU
Enemy
Equipment
Map
AG
AG_Spider_Queen
AM
FV
GF
General
Ninjago
BankInteractServer.cpp
BankInteractServer.h
BaseInteractDropLootServer.cpp
BaseInteractDropLootServer.h
Binoculars.cpp
Binoculars.h
CMakeLists.txt
EnemyClearThreat.cpp
EnemyClearThreat.h
ExplodingAsset.cpp
ExplodingAsset.h
ForceVolumeServer.cpp
ForceVolumeServer.h
FrictionVolumeServer.cpp
FrictionVolumeServer.h
GrowingFlower.cpp
GrowingFlower.h
ImaginationBackpackHealServer.cpp
ImaginationBackpackHealServer.h
MailBoxServer.cpp
MailBoxServer.h
NTNaomiDirtServer.cpp
NTNaomiDirtServer.h
NjRailSwitch.cpp
NjRailSwitch.h
PetDigServer.cpp
PetDigServer.h
PropertyDevice.cpp
PropertyDevice.h
PropertyPlatform.cpp
PropertyPlatform.h
QbEnemyStunner.cpp
QbEnemyStunner.h
QbSpawner.cpp
QbSpawner.h
StoryBoxInteractServer.cpp
StoryBoxInteractServer.h
TokenConsoleServer.cpp
TokenConsoleServer.h
TouchMissionUpdateServer.cpp
TouchMissionUpdateServer.h
VisToggleNotifierServer.cpp
VisToggleNotifierServer.h
WishingWellServer.cpp
WishingWellServer.h
NS
NT
PR
Property
SS
VE
njhub
CMakeLists.txt
Minigame
Objects
Pets
CMakeLists.txt
EquipmentScripts
EquipmentTriggers
ai
client
zone
ActivityManager.cpp
ActivityManager.h
BaseConsoleTeleportServer.cpp
BaseConsoleTeleportServer.h
BasePropertyServer.cpp
BasePropertyServer.h
BaseRandomServer.cpp
BaseRandomServer.h
BaseSurvivalServer.cpp
BaseSurvivalServer.h
BaseWavesGenericEnemy.cpp
BaseWavesGenericEnemy.h
BaseWavesServer.cpp
BaseWavesServer.h
CMakeLists.txt
ChooseYourDestinationNsToNt.cpp
ChooseYourDestinationNsToNt.h
CppScripts.cpp
CppScripts.h
Darkitect.cpp
Darkitect.h
InvalidScript.cpp
InvalidScript.h
NPCAddRemoveItem.cpp
NPCAddRemoveItem.h
NtFactionSpyServer.cpp
NtFactionSpyServer.h
ScriptedPowerupSpawner.cpp
ScriptedPowerupSpawner.h
SpawnPetBaseServer.cpp
SpawnPetBaseServer.h
dServer
dWorldServer
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versions.txt

* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
17 lines
512 B
C++
17 lines
512 B
C++
#pragma once
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#include "CppScripts.h"
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class MailBoxServer : public CppScripts::Script {
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public:
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/**
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* When a mailbox is interacted with, this method updates the player game state
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* to be in a mailbox.
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*
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* @param self The object that owns this script.
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* @param user The user that interacted with this Entity.
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*/
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void OnUse(Entity* self, Entity* user) override;
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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};
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