Files
DarkflameServer/dGame/Entity.cpp
Aaron Kimbrell 3236d9f08a fix(entity): children once each in id order, and the count matches the ids sent
The client keeps an object's children as a set of ids
(LWOGameObject::childObjects). Every multi-child list in the live captures
(57) was in ascending id order. A child added twice is now kept once. The
child count also counted entries the loop then skipped.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:55:04 -05:00

72 KiB