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Live sent PlayerReachedRespawnCheckpoint right after ServerDoneLoadingAllObjects on 143 of 157 captured loads, with a rotation: the spawn point the player arrived at, or a checkpoint they had reached before. DLU sent it before constructing the zone's objects, only when a checkpoint was saved for the zone, and always unrotated. It now goes right after ServerDoneLoadingAllObjects on every load: the saved checkpoint when there is one (DLU saves no rotation for it, so that one stays unrotated), otherwise the position and facing the player loaded in at. Inferred: that the loaded-in spot matches live's spawn point choice (live's is the spawn point object, a few tenths of a unit from the player's start). Check: log in fresh to a zone, die before touching any checkpoint and respawn: you come back where you arrived, facing the same way; reach a checkpoint, change zones and come back, die: you respawn at that checkpoint. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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11 KiB