Files
DarkflameServer/dGame/dComponents/Sound/SoundRepeaterComponent.h
Aaron Kimbrell 9a464ac35f refactor(component): group the component files by the client's families
Physics/, Activity/ (activity, scripted activity, shooting gallery,
quickbuild, minigame control, racing control base, racing control, gate rush),
Vendor/, Character/ (what the client makes with a character, plus ghost,
minifig and mission), Sound/ and Property/; the rest stays where it was.
File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:37:45 -05:00

18 lines
580 B
C++

#ifndef SOUNDREPEATERCOMPONENT_H
#define SOUNDREPEATERCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* A repeating sound the client plays (SoundRepeaterComponent row), as the client's LWOSoundRepeaterComponent; the server sends nothing for it.
*/
class SoundRepeaterComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_REPEATER;
SoundRepeaterComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // SOUNDREPEATERCOMPONENT_H