#ifndef SOUNDREPEATERCOMPONENT_H #define SOUNDREPEATERCOMPONENT_H #include "Component.h" #include "eReplicaComponentType.h" /** * A repeating sound the client plays (SoundRepeaterComponent row), as the client's LWOSoundRepeaterComponent; the server sends nothing for it. */ class SoundRepeaterComponent final : public Component { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_REPEATER; SoundRepeaterComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} }; #endif // SOUNDREPEATERCOMPONENT_H