Files
DarkflameServer/dGame/dBehaviors/SpawnBehavior.cpp
Aaron Kimbrell 0c215de446 fix(entity): send updatesWithParentPosition from the spawn behavior, as live
The parent info always said the object doesn't move with its parent. Live
sent true for objects a spawn behavior made with updatePositionWithParent
(all 70 Engineer Personal Fortress constructions in the captures, LOT 9479,
and the Summoner's Scratch, 9644); the client then moves them with the
player. Every other construction in the captures sent false, and none sent
an object world state, which stays unsent.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:30:23 -05:00

2.9 KiB