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https://github.com/DarkflameUniverse/DarkflameServer.git
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1464762bcd
Implement GTest as a testing infrastructure. Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line) Add a simple unit test for DestroyableComponent
15 lines
462 B
CMake
15 lines
462 B
CMake
set(DGAMETEST_SOURCES
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"GameDependencies.cpp"
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)
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add_subdirectory(dComponentsTests)
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list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
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# Add the executable. Remember to add all tests above this!
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add_executable(dGameTests ${DGAMETEST_SOURCES})
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target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dChatFilter dNavigation)
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# Discover the tests
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gtest_discover_tests(dGameTests)
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