DarkflameServer/dNet
EmosewaMC 5afeb265cd Updated vendor component
Fixed a few issues in VendorComponent.
- Corrected serialization to only happen on construction.
- Added functionality to refresh the vendor based on info from the vendor component table
- some whitespaceing inconsistencies.
- Sorted includes.
Tested the vendor in Nimbus Station and when the player re-enters the world, the vendor inventory refreshes, as opposed to previously where the world would need to reset in order to refresh the inventory.
2022-04-26 03:41:16 -07:00
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AuthPackets.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
AuthPackets.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ChatPackets.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ChatPackets.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ClientPackets.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ClientPackets.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
dMessageIdentifiers.h Updated vendor component 2022-04-26 03:41:16 -07:00
dNetCommon.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
dServer.cpp Merge branch 'main' into Log-Line-Cleaning 2022-01-03 17:51:13 +00:00
dServer.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
MasterPackets.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
MasterPackets.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
PacketUtils.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
PacketUtils.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
WorldPackets.cpp World packets change 2022-03-31 18:17:23 -07:00
WorldPackets.h World packets change 2022-03-31 18:17:23 -07:00
ZoneInstanceManager.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ZoneInstanceManager.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00