mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
#include "WhFans.h"
|
|
|
|
#include "RenderComponent.h"
|
|
|
|
void WhFans::OnStartup(Entity* self) {
|
|
self->SetVar<bool>(u"alive", true);
|
|
self->SetVar<bool>(u"on", false);
|
|
|
|
ToggleFX(self, false);
|
|
}
|
|
|
|
void WhFans::ToggleFX(Entity* self, bool hit) {
|
|
std::string fanGroup;
|
|
const auto& groups = self->GetGroups();
|
|
if (!groups.empty()) {
|
|
fanGroup = groups[0];
|
|
} else {
|
|
fanGroup = "";
|
|
}
|
|
|
|
std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
|
|
|
|
auto* renderComponent = self->GetComponent<RenderComponent>();
|
|
|
|
if (renderComponent == nullptr) return;
|
|
|
|
if (fanVolumes.size() == 0 || !self->GetVar<bool>(u"alive")) return;
|
|
|
|
if (self->GetVar<bool>(u"on")) {
|
|
GameMessages::SendPlayAnimation(self, u"fan-off");
|
|
|
|
renderComponent->StopEffect("fanOn");
|
|
self->SetVar<bool>(u"on", false);
|
|
|
|
for (Entity* volume : fanVolumes) {
|
|
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
|
|
if (!volumePhys) continue;
|
|
volumePhys->SetPhysicsEffectActive(false);
|
|
EntityManager::Instance()->SerializeEntity(volume);
|
|
}
|
|
}
|
|
else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
|
|
GameMessages::SendPlayAnimation(self, u"fan-on");
|
|
|
|
self->SetVar<bool>(u"on", true);
|
|
|
|
for (Entity* volume : fanVolumes) {
|
|
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
|
|
if (!volumePhys) continue;
|
|
volumePhys->SetPhysicsEffectActive(true);
|
|
EntityManager::Instance()->SerializeEntity(volume);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WhFans::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
|
|
int32_t param3) {
|
|
if (args.length() == 0 || !self->GetVar<bool>(u"alive")) return;
|
|
|
|
if ((args == "turnOn" && self->GetVar<bool>(u"on")) || (args == "turnOff" && !self->GetVar<bool>(u"on"))) return;
|
|
ToggleFX(self, false);
|
|
}
|
|
|
|
void WhFans::OnDie(Entity* self, Entity* killer) {
|
|
if (self->GetVar<bool>(u"on")) {
|
|
ToggleFX(self, true);
|
|
}
|
|
self->SetVar<bool>(u"alive", false);
|
|
}
|