DarkflameServer/dScripts/02_server/Map/NT/NtCombatChallengeExplodingDummy.cpp
2023-06-13 19:55:27 -07:00

29 lines
1.0 KiB
C++

#include "NtCombatChallengeExplodingDummy.h"
#include "EntityManager.h"
#include "SkillComponent.h"
void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
if (challengeObject != nullptr) {
challengeObject->GetScript()->OnDie(challengeObject, killer);
}
}
void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
if (challengeObject != nullptr) {
challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
}
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(1338, 30875, attacker->GetObjectID());
}
self->Kill(attacker);
}