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cmake
dAuthServer
dChatFilter
dChatServer
dCommon
dDatabase
CDClientDatabase
CDClientTables
CDActivitiesTable.cpp
CDActivitiesTable.h
CDActivityRewardsTable.cpp
CDActivityRewardsTable.h
CDAnimationsTable.cpp
CDAnimationsTable.h
CDBehaviorParameterTable.cpp
CDBehaviorParameterTable.h
CDBehaviorTemplateTable.cpp
CDBehaviorTemplateTable.h
CDBrickIDTableTable.cpp
CDBrickIDTableTable.h
CDComponentsRegistryTable.cpp
CDComponentsRegistryTable.h
CDCurrencyTableTable.cpp
CDCurrencyTableTable.h
CDDestructibleComponentTable.cpp
CDDestructibleComponentTable.h
CDEmoteTable.cpp
CDEmoteTable.h
CDFeatureGatingTable.cpp
CDFeatureGatingTable.h
CDInventoryComponentTable.cpp
CDInventoryComponentTable.h
CDItemComponentTable.cpp
CDItemComponentTable.h
CDItemSetSkillsTable.cpp
CDItemSetSkillsTable.h
CDItemSetsTable.cpp
CDItemSetsTable.h
CDLevelProgressionLookupTable.cpp
CDLevelProgressionLookupTable.h
CDLootMatrixTable.cpp
CDLootMatrixTable.h
CDLootTableTable.cpp
CDLootTableTable.h
CDMissionEmailTable.cpp
CDMissionEmailTable.h
CDMissionNPCComponentTable.cpp
CDMissionNPCComponentTable.h
CDMissionTasksTable.cpp
CDMissionTasksTable.h
CDMissionsTable.cpp
CDMissionsTable.h
CDMovementAIComponentTable.cpp
CDMovementAIComponentTable.h
CDObjectSkillsTable.cpp
CDObjectSkillsTable.h
CDObjectsTable.cpp
CDObjectsTable.h
CDPackageComponentTable.cpp
CDPackageComponentTable.h
CDPetComponentTable.cpp
CDPetComponentTable.h
CDPhysicsComponentTable.cpp
CDPhysicsComponentTable.h
CDPropertyEntranceComponentTable.cpp
CDPropertyEntranceComponentTable.h
CDPropertyTemplateTable.cpp
CDPropertyTemplateTable.h
CDProximityMonitorComponentTable.cpp
CDProximityMonitorComponentTable.h
CDRailActivatorComponent.cpp
CDRailActivatorComponent.h
CDRarityTableTable.cpp
CDRarityTableTable.h
CDRebuildComponentTable.cpp
CDRebuildComponentTable.h
CDRewardCodesTable.cpp
CDRewardCodesTable.h
CDRewardsTable.cpp
CDRewardsTable.h
CDScriptComponentTable.cpp
CDScriptComponentTable.h
CDSkillBehaviorTable.cpp
CDSkillBehaviorTable.h
CDTable.h
CDTamingBuildPuzzleTable.cpp
CDTamingBuildPuzzleTable.h
CDVendorComponentTable.cpp
CDVendorComponentTable.h
CDZoneTableTable.cpp
CDZoneTableTable.h
CMakeLists.txt
CDClientDatabase.cpp
CDClientDatabase.h
CDClientManager.cpp
CDClientManager.h
CMakeLists.txt
GameDatabase
CMakeLists.txt
MigrationRunner.cpp
MigrationRunner.h
dGame
dMasterServer
dNavigation
dNet
dPhysics
dScripts
dServer
dWorldServer
dZoneManager
docs
migrations
resources
tests
thirdparty
vanity
.dockerignore
.editorconfig
.env.example
.git-blame-ignore-revs
.gitattributes
.gitignore
.gitmodules
CMakeLists.txt
CMakePresets.json
CMakeVariables.txt
CONTRIBUTING.md
Dockerfile
LICENSE
README.md
SECURITY.md
build.sh
docker-compose.yml
entrypoint.sh
logo.png
systemd.example
versions.txt
* move the pet minigame table loading logic out of petcomponent * misc fixes * actually, using paths is dumb here when they're already char strings. why bother? silly me. * removed unga bunga reference-casting * add back in puzzle not found error message * pre-allocate unordered map and make getter const-correct * Update dDatabase/CDClientDatabase/CDClientTables/CDTamingBuildPuzzleTable.cpp Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>