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The client's render component sets the object's own position and rotation on the root node it loads, over the stored ones, so a root's turn never shows in game (its scale stays). NifFile now reads roots the same way. LU Toolbox's .nif (root turned 90 degrees about X, the NiLODNodes turned back) now stands up in icons and the dashboard's views; every game .nif has an unturned root and reads as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
13 KiB
13 KiB