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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#include "ChainBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "Game.h"
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#include "dLogger.h"
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void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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uint32_t chainIndex{};
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if (!bitStream->Read(chainIndex)) {
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Game::logger->Log("ChainBehavior", "Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
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return;
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}
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chainIndex--;
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if (chainIndex < this->m_behaviors.size()) {
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this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
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} else {
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Game::logger->Log("ChainBehavior", "chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream->GetNumberOfUnreadBits());
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}
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}
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void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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bitStream->Write(1);
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this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
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}
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void ChainBehavior::Load()
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{
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std::string ss = "behavior ";
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int i = 1;
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while (true) {
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std::string s = ss + std::to_string(i);
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if (GetInt(s, 0) == 0) {
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break;
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}
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m_behaviors.push_back(GetAction(s));
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++i;
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}
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}
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