DarkflameServer/dGame/dBehaviors/ChainBehavior.cpp
2023-07-27 20:03:12 -07:00

47 lines
1.2 KiB
C++

#include "ChainBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "dLogger.h"
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
uint32_t chainIndex{};
if (!bitStream->Read(chainIndex)) {
Game::logger->Log("ChainBehavior", "Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
}
chainIndex--;
if (chainIndex < this->m_behaviors.size()) {
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
} else {
Game::logger->Log("ChainBehavior", "chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream->GetNumberOfUnreadBits());
}
}
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
bitStream->Write(1);
this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
}
void ChainBehavior::Load()
{
std::string ss = "behavior ";
int i = 1;
while (true) {
std::string s = ss + std::to_string(i);
if (GetInt(s, 0) == 0) {
break;
}
m_behaviors.push_back(GetAction(s));
++i;
}
}