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554a9a6806
* fix: more include changes * fix: remove dZoneManager from global include * fix: dDatabase * fix: dCommon * fix: object libs * fix: rebase * fix: bcrypt * wip: try simplified connector build * fix: update dockerfile * fix: mariadb C/C++ on apple * feat: Move scripts to CMAKE_MODULE_PATH * fix: dPropertyBehaviors * fix: macos? * fix: Dockerfile * fix: macos? * fix: macos? * fix: macos? * fix: macos? * fix: macos? * try: install_name_tool * fix not building on unix * fix include paths * Remove code changes Will fix in another PR. * format pass remove 2 more included directories. remove commented out code add status to messages * comments and format surround include directories with quotes remove commented out code remove debug messages * Update CMakeLists.txt --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
16 lines
435 B
CMake
16 lines
435 B
CMake
set(DSCRIPTS_SOURCES_AI_WILD
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"AllCrateChicken.cpp"
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"LupGenericInteract.cpp"
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"WildAmbients.cpp"
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"WildAmbientCrab.cpp"
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"WildAndScared.cpp"
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"WildGfGlowbug.cpp"
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"WildNinjaBricks.cpp"
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"WildNinjaStudent.cpp"
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"WildNinjaSensei.cpp"
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"WildPants.cpp")
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add_library(dScriptsAiWild OBJECT ${DSCRIPTS_SOURCES_AI_WILD})
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target_include_directories(dScriptsAiWild PUBLIC ".")
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target_precompile_headers(dScriptsAiWild REUSE_FROM dScriptsBase)
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