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https://github.com/DarkflameUniverse/DarkflameServer.git
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5afeb265cd
Fixed a few issues in VendorComponent. - Corrected serialization to only happen on construction. - Added functionality to refresh the vendor based on info from the vendor component table - some whitespaceing inconsistencies. - Sorted includes. Tested the vendor in Nimbus Station and when the player re-enters the world, the vendor inventory refreshes, as opposed to previously where the world would need to reset in order to refresh the inventory. |
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.. | ||
AuthPackets.cpp | ||
AuthPackets.h | ||
ChatPackets.cpp | ||
ChatPackets.h | ||
ClientPackets.cpp | ||
ClientPackets.h | ||
dMessageIdentifiers.h | ||
dNetCommon.h | ||
dServer.cpp | ||
dServer.h | ||
MasterPackets.cpp | ||
MasterPackets.h | ||
PacketUtils.cpp | ||
PacketUtils.h | ||
WorldPackets.cpp | ||
WorldPackets.h | ||
ZoneInstanceManager.cpp | ||
ZoneInstanceManager.h |