Files
DarkflameServer/dGame/dComponents/GateRushComponent.h
Aaron Kimbrell e585a035e0 feat(entity): the client's gate rush component (103)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:19:31 -05:00

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542 B
C++

#ifndef GATERUSHCOMPONENT_H
#define GATERUSHCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Gate rush, as the client's LWOGateRushComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class GateRushComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::GATE_RUSH_CONTROL;
GateRushComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // GATERUSHCOMPONENT_H