Files
DarkflameServer/dNet/ChatPackets.cpp
Aaron Kimbrell 796fd1b941 refactor: chat packets as structs
Every packet of the chat service is now an LUBitStream struct in dNet/ChatPackets.h
(docs/PacketArchitecture.md, PR 13), and nothing in the chat server or the chat side of
the world server reads or writes a packet by hand any more.

- World <-> chat: LoginSessionNotify, UnexpectedDisconnect, GMLevelUpdate, GMMute,
  Announcement (GM announce), CreateTeam, TeamUpdate (TEAM_GET_STATUS to worlds),
  AchievementNotify, ShowAllRequest, FindPlayerRequest.
- Client -> world -> chat (friends, ignore list, teams, general and private chat):
  GetFriendsList, AddFriendRequest, AddFriendResponse, RemoveFriend, GetIgnoreList,
  AddIgnore, RemoveIgnore, GeneralChatMessage, PrivateChatMessage, TeamInvite,
  TeamInviteResponse, TeamLeave, TeamKick, TeamSetLeader, TeamSetLoot, TeamGetStatus.
  The 77 bytes the handlers skipped are named fields now (the sender block the client
  fills in); the 4 unused bytes after the player ID are kept as `unknown`.
- What the client receives. Chat service (ChatPackets::Client): GeneralChatMessage
  (replaces SendChatMessage; SendSystemMessage stays as a helper built on it),
  PrivateChatMessage. Client service (ClientPackets, as structs go in the file of the
  ServiceType in their header): SendCannedText (replaces SendMessageFail), GetFriendsListResponse, AddFriendRequest,
  AddFriendResponse, RemoveFriendResponse, UpdateFriendNotify, WhoResponse,
  ShowAllResponse, Get/Add/RemoveIgnoreResponse, TeamInvite, TeamInviteInitialResponse,
  and the team game messages chat writes (TeamInviteConfirm, TeamGetStatusResponse,
  TeamSetLeader, TeamAddPlayer, TeamRemovePlayer, TeamSetOffWorldFlag) as TeamGameMsg
  structs, since chat doesn't link dGame's NetGameMsg.
- WORLD_ROUTE_PACKET is ChatPackets::WorldRoutePacket (its own file, dNet/WorldRoutePacket.h,
  since it carries packets of other services): the target and the inner packet.
  ChatPacketHandler::SendRouted replaces the per-function route headers and
  SendRoutedMsg.

Dispatch: dNet/PacketDispatcher.h is a dispatch map from packet ID to (struct, handler
function); packets that fail to Deserialize are logged and dropped. The chat server's
switch and the world's HandlePacketChat switch are now maps. The handlers take the
structs; their logic is unchanged. World code sends to chat with ChatServerLink::Send
(dGame) instead of writing to Game::chatServer by hand. eChatChannel,
eChatMessageResponseCode and eAddIgnoreResponse moved to dCommon/dEnums so the structs
can use them.

Verified: tests/dGameTests/dNetTests/Legacy/ChatPacketsLegacy.h is a verbatim copy of
the old senders and readers; ChatPacketsTests (25 tests) sends a grid of inputs through
both and requires identical bits, bytes and destination, checks the old readers read
what the structs write, round trips every struct, checks truncated packets are refused,
and has hand written golden packets for general chat, canned text, GM mute and a routed
team game message. Breaking one field width (UpdateFriendNotify) and the TeamAddPlayer
zone flag made the tests fail. No wire bytes changed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:50 -05:00

503 lines
16 KiB
C++

/*
* Darkflame Universe
* Copyright 2018
*/
#include "ChatPackets.h"
#include "RakNetTypes.h"
#include "BitStream.h"
#include "Game.h"
#include "BitStreamUtils.h"
#include "dServer.h"
#include "ServiceType.h"
#include "MessageType/Chat.h"
namespace {
// A zone ID as three fields: map (u16), instance (u16), clone (u32)
void WriteZone(RakNet::BitStream& bitStream, const LWOZONEID& zoneID) {
bitStream.Write(zoneID.GetMapID());
bitStream.Write(zoneID.GetInstanceID());
bitStream.Write(zoneID.GetCloneID());
}
bool ReadZone(RakNet::BitStream& bitStream, LWOZONEID& zoneID) {
LWOMAPID mapID{};
LWOINSTANCEID instanceID{};
LWOCLONEID cloneID{};
VALIDATE_READ(bitStream.Read(mapID));
VALIDATE_READ(bitStream.Read(instanceID));
VALIDATE_READ(bitStream.Read(cloneID));
zoneID = LWOZONEID(mapID, instanceID, cloneID);
return true;
}
// The LUWString fills the rest of the stream (a message whose length isn't in the packet)
bool ReadRemainingWString(RakNet::BitStream& bitStream, LUWString& value) {
value.size = static_cast<uint32_t>(BITS_TO_BYTES(bitStream.GetNumberOfUnreadBits()) / sizeof(char16_t));
return value.size == 0 || bitStream.Read(value);
}
// Player and team packets from the client all start with the player's object ID and 4 unused bytes
bool ReadPlayerHeader(RakNet::BitStream& bitStream, LWOOBJID& playerID, uint32_t& unknown) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(unknown));
return true;
}
}
namespace ChatPackets {
void LoginSessionNotify::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, playerName);
WriteZone(bitStream, zoneID);
bitStream.Write(muteExpire);
bitStream.Write(gmLevel);
}
bool LoginSessionNotify::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, playerName, MAX_NAME_LENGTH));
VALIDATE_READ(ReadZone(bitStream, zoneID));
VALIDATE_READ(bitStream.Read(muteExpire));
VALIDATE_READ(bitStream.Read(gmLevel));
return true;
}
void UnexpectedDisconnect::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
}
bool UnexpectedDisconnect::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
return true;
}
void GMLevelUpdate::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(gmLevel);
}
bool GMLevelUpdate::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(gmLevel));
return true;
}
void GMMute::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(expire);
}
bool GMMute::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(expire));
return true;
}
void Announcement::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, title);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, message);
}
bool Announcement::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, title));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, message));
return true;
}
void CreateTeam::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(leaderID);
bitStream.Write<uint64_t>(members.size());
for (const auto member : members) bitStream.Write(member);
WriteZone(bitStream, zoneID);
}
bool CreateTeam::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(leaderID));
uint64_t count{};
VALIDATE_READ(bitStream.Read(count));
if (count > MAX_MEMBERS) return false;
members.resize(count);
for (auto& member : members) VALIDATE_READ(bitStream.Read(member));
VALIDATE_READ(ReadZone(bitStream, zoneID));
return true;
}
void TeamUpdate::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(teamID);
bitStream.Write(deleteTeam);
if (deleteTeam) return;
bitStream.Write(lootFlag);
bitStream.Write<uint8_t>(members.size());
for (const auto member : members) bitStream.Write(member);
}
bool TeamUpdate::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(teamID));
VALIDATE_READ(bitStream.Read(deleteTeam));
if (deleteTeam) return true;
VALIDATE_READ(bitStream.Read(lootFlag));
uint8_t count{};
VALIDATE_READ(bitStream.Read(count));
members.resize(count);
for (auto& member : members) VALIDATE_READ(bitStream.Read(member));
return true;
}
void AchievementNotify::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write<uint64_t>(0); // Packing
bitStream.Write<uint32_t>(0); // Packing
bitStream.Write<uint8_t>(0); // Packing
bitStream.Write(earnerName);
bitStream.Write<uint64_t>(0); // Packing / No way to know meaning because of not enough data.
bitStream.Write<uint32_t>(0); // Packing / No way to know meaning because of not enough data.
bitStream.Write<uint16_t>(0); // Packing / No way to know meaning because of not enough data.
bitStream.Write<uint8_t>(0); // Packing / No way to know meaning because of not enough data.
bitStream.Write(missionEmailID);
bitStream.Write(earningPlayerID);
bitStream.Write(targetPlayerName);
}
bool AchievementNotify::Deserialize(RakNet::BitStream& bitStream) {
bitStream.IgnoreBytes(13);
VALIDATE_READ(bitStream.Read(earnerName));
bitStream.IgnoreBytes(15);
VALIDATE_READ(bitStream.Read(missionEmailID));
VALIDATE_READ(bitStream.Read(earningPlayerID));
VALIDATE_READ(bitStream.Read(targetPlayerName));
return true;
}
void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(requestor);
bitStream.Write(displayZoneData);
bitStream.Write(displayIndividualPlayers);
}
bool ShowAllRequest::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(requestor));
VALIDATE_READ(bitStream.Read(displayZoneData));
VALIDATE_READ(bitStream.Read(displayIndividualPlayers));
return true;
}
void FindPlayerRequest::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(requestor);
bitStream.Write(playerName);
}
bool FindPlayerRequest::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(requestor));
VALIDATE_READ(bitStream.Read(playerName));
return true;
}
void GetFriendsList::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
}
bool GetFriendsList::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
return true;
}
void AddFriendRequest::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(friendName);
bitStream.Write(isBestFriendRequest);
}
bool AddFriendRequest::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
VALIDATE_READ(bitStream.Read(friendName));
VALIDATE_READ(bitStream.Read(isBestFriendRequest));
return true;
}
void AddFriendResponse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(responseCode);
bitStream.Write(friendName);
}
bool AddFriendResponse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
VALIDATE_READ(bitStream.Read(responseCode));
VALIDATE_READ(bitStream.Read(friendName));
return true;
}
void RemoveFriend::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(friendName);
}
bool RemoveFriend::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
VALIDATE_READ(bitStream.Read(friendName));
return true;
}
void GetIgnoreList::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
}
bool GetIgnoreList::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
return true;
}
void AddIgnore::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(playerName);
}
bool AddIgnore::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
VALIDATE_READ(bitStream.Read(playerName));
return true;
}
void RemoveIgnore::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(playerName);
}
bool RemoveIgnore::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
VALIDATE_READ(bitStream.Read(playerName));
return true;
}
void GeneralChatMessage::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(chatChannel);
bitStream.Write(messageLength);
bitStream.Write(senderName);
bitStream.Write(senderID);
bitStream.Write(sourceID);
bitStream.Write(senderGMLevel);
bitStream.Write(message);
}
bool GeneralChatMessage::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
VALIDATE_READ(bitStream.Read(chatChannel));
VALIDATE_READ(bitStream.Read(messageLength));
if (messageLength > MAX_MESSAGE_LENGTH) return false;
VALIDATE_READ(bitStream.Read(senderName));
VALIDATE_READ(bitStream.Read(senderID));
VALIDATE_READ(bitStream.Read(sourceID));
VALIDATE_READ(bitStream.Read(senderGMLevel));
message = LUWString(messageLength);
if (messageLength != 0) VALIDATE_READ(bitStream.Read(message));
return true;
}
void PrivateChatMessage::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(chatChannel);
bitStream.Write(messageLength);
bitStream.Write(senderName);
bitStream.Write(senderID);
bitStream.Write(sourceID);
bitStream.Write(senderGMLevel);
bitStream.Write(receiverName);
bitStream.Write(receiverGMLevel);
bitStream.Write(responseCode);
bitStream.Write(message);
}
bool PrivateChatMessage::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
VALIDATE_READ(bitStream.Read(chatChannel));
VALIDATE_READ(bitStream.Read(messageLength));
if (messageLength > MAX_MESSAGE_LENGTH) return false;
VALIDATE_READ(bitStream.Read(senderName));
VALIDATE_READ(bitStream.Read(senderID));
VALIDATE_READ(bitStream.Read(sourceID));
VALIDATE_READ(bitStream.Read(senderGMLevel));
VALIDATE_READ(bitStream.Read(receiverName));
VALIDATE_READ(bitStream.Read(receiverGMLevel));
VALIDATE_READ(bitStream.Read(responseCode));
message = LUWString(messageLength);
if (messageLength != 0) VALIDATE_READ(bitStream.Read(message));
return true;
}
void TeamInvite::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(invitedPlayer);
}
bool TeamInvite::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
VALIDATE_READ(bitStream.Read(invitedPlayer));
return true;
}
void TeamInviteResponse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(declined);
bitStream.Write(leaderID);
}
bool TeamInviteResponse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
VALIDATE_READ(bitStream.Read(declined));
VALIDATE_READ(bitStream.Read(leaderID));
return true;
}
void TeamLeave::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
}
bool TeamLeave::Deserialize(RakNet::BitStream& bitStream) {
return ReadPlayerHeader(bitStream, playerID, unknown);
}
void TeamKick::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(kickedPlayer);
}
bool TeamKick::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
VALIDATE_READ(bitStream.Read(kickedPlayer));
return true;
}
void TeamSetLeader::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(promotedPlayer);
}
bool TeamSetLeader::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
VALIDATE_READ(bitStream.Read(promotedPlayer));
return true;
}
void TeamSetLoot::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(unknown);
bitStream.Write(lootFlag);
}
bool TeamSetLoot::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
VALIDATE_READ(bitStream.Read(lootFlag));
return true;
}
void TeamGetStatus::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
}
bool TeamGetStatus::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
return true;
}
}
namespace ChatPackets::Client {
void GeneralChatMessage::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(unknown);
bitStream.Write(chatChannel);
bitStream.Write<uint32_t>(message.size());
bitStream.Write(senderName);
bitStream.Write(senderID);
bitStream.Write(sourceID);
bitStream.Write(senderGMLevel);
bitStream.Write(message);
bitStream.Write<uint16_t>(0); // terminator
}
bool GeneralChatMessage::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(unknown));
VALIDATE_READ(bitStream.Read(chatChannel));
uint32_t length{};
VALIDATE_READ(bitStream.Read(length));
if (length > MAX_MESSAGE_LENGTH) return false;
VALIDATE_READ(bitStream.Read(senderName));
VALIDATE_READ(bitStream.Read(senderID));
VALIDATE_READ(bitStream.Read(sourceID));
VALIDATE_READ(bitStream.Read(senderGMLevel));
message.resize(length);
if (length != 0) VALIDATE_READ(bitStream.ReadBits(reinterpret_cast<unsigned char*>(message.data()), BYTES_TO_BITS(length * sizeof(char16_t)), true));
uint16_t terminator{};
VALIDATE_READ(bitStream.Read(terminator));
return true;
}
void PrivateChatMessage::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(chatChannel);
bitStream.Write(messageLength);
bitStream.Write(senderName);
bitStream.Write(senderID);
bitStream.Write(sourceID);
bitStream.Write(senderGMLevel);
bitStream.Write(receiverName);
bitStream.Write(receiverGMLevel);
bitStream.Write(responseCode);
bitStream.Write(message);
}
bool PrivateChatMessage::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(chatChannel));
VALIDATE_READ(bitStream.Read(messageLength));
VALIDATE_READ(bitStream.Read(senderName));
VALIDATE_READ(bitStream.Read(senderID));
VALIDATE_READ(bitStream.Read(sourceID));
VALIDATE_READ(bitStream.Read(senderGMLevel));
VALIDATE_READ(bitStream.Read(receiverName));
VALIDATE_READ(bitStream.Read(receiverGMLevel));
VALIDATE_READ(bitStream.Read(responseCode));
VALIDATE_READ(ReadRemainingWString(bitStream, message));
return true;
}
}
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::string& message, const bool broadcast) {
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message), broadcast);
}
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
Client::GeneralChatMessage chatMessage;
chatMessage.chatChannel = 4;
chatMessage.senderName = LUWString("", 33);
chatMessage.message = message;
RakNet::BitStream bitStream;
chatMessage.WritePacket(bitStream);
// A message with an address goes only to that client (so Wincent's announcement works)
Game::server->Send(bitStream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
}
void ChatPackets::RoutedFromClient::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(senderID);
for (const auto byte : data) bitStream.Write(byte);
}
bool ChatPackets::RoutedFromClient::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(senderID));
data.resize(BITS_TO_BYTES(bitStream.GetNumberOfUnreadBits()));
if (!data.empty()) VALIDATE_READ(bitStream.ReadBits(data.data(), BYTES_TO_BITS(data.size()), true));
return true;
}