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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
21 lines
675 B
C++
21 lines
675 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDVendorComponent {
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uint32_t id; //!< The Component ID
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float buyScalar; //!< Buy Scalar (what does that mean?)
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float sellScalar; //!< Sell Scalar (what does that mean?)
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float refreshTimeSeconds; //!< The refresh time
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uint32_t LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
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};
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class CDVendorComponentTable : public CDTable<CDVendorComponentTable, std::vector<CDVendorComponent>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDVendorComponent> Query(std::function<bool(CDVendorComponent)> predicate);
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};
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