mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
30 lines
880 B
C++
30 lines
880 B
C++
#pragma once
|
|
#include "CDTable.h"
|
|
|
|
struct CDRailActivatorComponent {
|
|
int32_t id;
|
|
std::u16string startAnimation;
|
|
std::u16string loopAnimation;
|
|
std::u16string stopAnimation;
|
|
std::u16string startSound;
|
|
std::u16string loopSound;
|
|
std::u16string stopSound;
|
|
std::pair<uint32_t, std::u16string> startEffectID;
|
|
std::pair<uint32_t, std::u16string> loopEffectID;
|
|
std::pair<uint32_t, std::u16string> stopEffectID;
|
|
std::string preconditions;
|
|
bool playerCollision;
|
|
bool cameraLocked;
|
|
bool damageImmune;
|
|
bool noAggro;
|
|
bool showNameBillboard;
|
|
};
|
|
|
|
class CDRailActivatorComponentTable : public CDTable<CDRailActivatorComponentTable, std::vector<CDRailActivatorComponent>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
[[nodiscard]] CDRailActivatorComponent GetEntryByID(int32_t id) const;
|
|
private:
|
|
static std::pair<uint32_t, std::u16string> EffectPairFromString(std::string& str);
|
|
};
|