mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
20 lines
367 B
C++
20 lines
367 B
C++
#pragma once
|
|
#include "CDTable.h"
|
|
#include <string>
|
|
|
|
struct CDRewards {
|
|
int32_t id;
|
|
int32_t levelID;
|
|
int32_t missionID;
|
|
int32_t rewardType;
|
|
int32_t value;
|
|
int32_t count;
|
|
};
|
|
|
|
class CDRewardsTable : public CDTable<CDRewardsTable, std::map<uint32_t, CDRewards>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
std::vector<CDRewards> GetByLevelID(uint32_t levelID);
|
|
};
|