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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
26 lines
758 B
C++
26 lines
758 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDLootTable {
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uint32_t itemid; //!< The LOT of the item
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uint32_t LootTableIndex; //!< The Loot Table Index
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bool MissionDrop; //!< Whether or not this loot table is a mission drop
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uint32_t sortPriority; //!< The sorting priority
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};
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typedef uint32_t LootTableIndex;
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typedef std::vector<CDLootTable> LootTableEntries;
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class CDLootTableTable : public CDTable<CDLootTableTable, std::unordered_map<LootTableIndex, LootTableEntries>> {
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private:
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CDLootTable ReadRow(CppSQLite3Query& tableData) const;
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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const LootTableEntries& GetTable(uint32_t tableId);
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};
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