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The live script (L_EXPLODING_ASSET.lua) does everything inside "if not bIsHit": smash the attacker if they stand within 10 units, cast the explosion skill, smash itself and progress missions. The server only guarded the attacker smash, so another hit before the asset despawned cast the skill and progressed missions again. The TODO asking to kill everything in a radius is obsolete: live smashes only the attacker directly, and everyone else in range takes the explosion skill's damage, which the server already casts. Removed it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>