DarkflameServer/dZoneManager
David Markowitz 7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
dZMCommon.h format codebase 2022-07-28 08:39:57 -05:00
dZoneManager.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
dZoneManager.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Level.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
Level.h Add support for packed clients (#802) 2022-11-01 13:21:26 -05:00
LUTriggers.h Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
Spawner.cpp format codebase 2022-07-28 08:39:57 -05:00
Spawner.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
WorldConfig.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Zone.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
Zone.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00