DarkflameServer/dScripts/ai/RACING/OBJECTS/RaceSmashServer.cpp
2023-01-22 17:38:47 -06:00

32 lines
1.2 KiB
C++

#include "CharacterComponent.h"
#include "EntityManager.h"
#include "PossessableComponent.h"
#include "RaceSmashServer.h"
#include "eRacingTaskParam.h"
#include "MissionComponent.h"
#include "eMissionTaskType.h"
void RaceSmashServer::OnDie(Entity* self, Entity* killer) {
// Crate is smashed by the car
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (possessor != nullptr) {
auto* missionComponent = possessor->GetComponent<MissionComponent>();
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
}
// Progress racing smashable missions
if (missionComponent == nullptr) return;
missionComponent->Progress(eMissionTaskType::RACING, 0, (LWOOBJID)eRacingTaskParam::SMASHABLES);
// Progress missions that ask us to smash a specific smashable.
missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), (LWOOBJID)eRacingTaskParam::SMASH_SPECIFIC_SMASHABLE);
}
}
}