DarkflameServer/dScripts/02_server/Map/njhub
David Markowitz c6087ce77a
perf: Loot memory savings (#1165)
* Move away from constructor queries

Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig

* Fix slow components registry lookup

* add define for cdclient cache all

* Huge loot namespace rework

- Remove all excess memory usage
- do not cache components registry
- cache loot matrices on startup of the destroyable component
- convert loot singleton class to a namespace
- rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables)
- Memory usage reduced by 10%+ across the board

* cache rebuild matrix

* Database: move reading to own function

Also change name of cache to PascalCase

* Database: Move common function rading
2023-10-09 15:33:22 -05:00
..
boss_instance Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
BurningTile.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
BurningTile.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CatapultBaseServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
CatapultBaseServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CatapultBouncerServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
CatapultBouncerServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CavePrisonCage.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
CavePrisonCage.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
EnemySkeletonSpawner.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
EnemySkeletonSpawner.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
FallingTile.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
FallingTile.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
FlameJetServer.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
FlameJetServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ImaginationShrineServer.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ImaginationShrineServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
Lieutenant.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
Lieutenant.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
MonCoreNookDoors.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
MonCoreNookDoors.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
MonCoreSmashableDoors.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
MonCoreSmashableDoors.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjColeNPC.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
NjColeNPC.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NjDragonEmblemChestServer.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
NjDragonEmblemChestServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjEarthDragonPetServer.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjEarthDragonPetServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjEarthPetServer.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjEarthPetServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjGarmadonCelebration.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
NjGarmadonCelebration.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjJayMissionItems.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NjJayMissionItems.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NjNPCMissionSpinjitzuServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
NjNPCMissionSpinjitzuServer.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
NjNyaMissionitems.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjNyaMissionitems.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjScrollChestServer.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
NjScrollChestServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjWuNPC.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
NjWuNPC.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
RainOfArrows.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
RainOfArrows.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00