DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/StripUiPosition.h
jadebenn b6af92ef81
refactor: Rewrite BehaviorMessage classes to use member initialization, preferred member naming conventions, and const-ref getters (#1456)
* Split out BehaviorMessage class changes from PR #1452

* remove <string_view> inclusion in ActionContext.h

* add the arguments nullptr check back in

* remove redundant std::string constructor calls

* Update AddStripMessage.cpp - change push_back to emplace_back
2024-02-18 00:38:26 -06:00

24 lines
610 B
C++

#ifndef __STRIPUIPOSITION__H__
#define __STRIPUIPOSITION__H__
class AMFArrayValue;
/**
* @brief The position of the first Action in a Strip
*
*/
class StripUiPosition {
public:
StripUiPosition() noexcept = default;
StripUiPosition(const AMFArrayValue* arguments, const std::string& uiKeyName = "ui");
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
[[nodiscard]] double GetX() const noexcept { return m_XPosition; }
[[nodiscard]] double GetY() const noexcept { return m_YPosition; }
private:
double m_XPosition{ 0.0 };
double m_YPosition{ 0.0 };
};
#endif //!__STRIPUIPOSITION__H__