DarkflameServer/dScripts/02_server/Map/General
David Markowitz 7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
..
Ninjago Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
BankInteractServer.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
BankInteractServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
BaseInteractDropLootServer.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
BaseInteractDropLootServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
Binoculars.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
Binoculars.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ExplodingAsset.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
ExplodingAsset.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ForceVolumeServer.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ForceVolumeServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
GrowingFlower.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
GrowingFlower.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ImaginationBackpackHealServer.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
ImaginationBackpackHealServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
InvalidScript.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
InvalidScript.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
MailBoxServer.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
MailBoxServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjRailSwitch.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjRailSwitch.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
PetDigServer.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
PetDigServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
PropertyDevice.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
PropertyDevice.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
PropertyPlatform.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
PropertyPlatform.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
QbEnemyStunner.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
QbEnemyStunner.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
QbSpawner.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
QbSpawner.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
StoryBoxInteractServer.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
StoryBoxInteractServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
TokenConsoleServer.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
TokenConsoleServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
TouchMissionUpdateServer.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
TouchMissionUpdateServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
WishingWellServer.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
WishingWellServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00