DarkflameServer/dGame/dComponents/SwitchComponent.cpp
Aaron Kimbrell 91c0c1fcfb
Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
2023-02-10 02:29:53 -06:00

136 lines
3.3 KiB
C++

#include "SwitchComponent.h"
#include "EntityManager.h"
#include "eTriggerEventType.h"
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
SwitchComponent::SwitchComponent(Entity* parent) : Component(parent) {
m_Active = false;
m_ResetTime = m_Parent->GetVarAs<int32_t>(u"switch_reset_time");
m_Rebuild = m_Parent->GetComponent<RebuildComponent>();
}
SwitchComponent::~SwitchComponent() {
const auto& iterator = std::find(petSwitches.begin(), petSwitches.end(), this);
if (iterator != petSwitches.end()) {
petSwitches.erase(iterator);
}
}
void SwitchComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(m_Active);
}
void SwitchComponent::SetActive(bool active) {
m_Active = active;
if (m_PetBouncer != nullptr) {
m_PetBouncer->SetPetBouncerEnabled(active);
}
}
bool SwitchComponent::GetActive() const {
return m_Active;
}
void SwitchComponent::EntityEnter(Entity* entity) {
if (!m_Active) {
if (m_Rebuild) {
if (m_Rebuild->GetState() != eRebuildState::REBUILD_COMPLETED) return;
}
m_Active = true;
if (!m_Parent) return;
m_Parent->TriggerEvent(eTriggerEventType::ACTIVATED);
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
if (!grpName.empty()) {
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
for (auto* entity : entities) {
entity->OnFireEventServerSide(entity, "OnActivated");
}
}
m_Timer = m_ResetTime;
if (m_PetBouncer != nullptr) {
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 2602, u"pettriggeractive", "BounceEffect", LWOOBJID_EMPTY, 1, 1, true);
GameMessages::SendPlayAnimation(m_Parent, u"engaged", 0, 1);
m_PetBouncer->SetPetBouncerEnabled(true);
} else {
EntityManager::Instance()->SerializeEntity(m_Parent);
}
}
}
void SwitchComponent::EntityLeave(Entity* entity) {
}
void SwitchComponent::Update(float deltaTime) {
if (m_Active) {
m_Timer -= deltaTime;
if (m_Timer <= 0.0f) {
m_Active = false;
if (!m_Parent) return;
m_Parent->TriggerEvent(eTriggerEventType::DEACTIVATED);
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
if (!grpName.empty()) {
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
for (auto* entity : entities) {
entity->OnFireEventServerSide(entity, "OnDectivated");
}
}
if (m_PetBouncer != nullptr) {
m_PetBouncer->SetPetBouncerEnabled(false);
} else {
EntityManager::Instance()->SerializeEntity(m_Parent);
}
}
}
}
Entity* SwitchComponent::GetParentEntity() const {
return m_Parent;
}
SwitchComponent* SwitchComponent::GetClosestSwitch(NiPoint3 position) {
float closestDistance = 0;
SwitchComponent* closest = nullptr;
for (SwitchComponent* petSwitch : petSwitches) {
float distance = Vector3::DistanceSquared(petSwitch->m_Parent->GetPosition(), position);
if (closest == nullptr || distance < closestDistance) {
closestDistance = distance;
closest = petSwitch;
}
}
return closest;
}
void SwitchComponent::SetPetBouncer(BouncerComponent* value) {
m_PetBouncer = value;
if (value != nullptr) {
m_PetBouncer->SetPetEnabled(true);
petSwitches.push_back(this);
}
}
BouncerComponent* SwitchComponent::GetPetBouncer() const {
return m_PetBouncer;
}