DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/BehaviorMessageBase.h
jadebenn b6af92ef81
refactor: Rewrite BehaviorMessage classes to use member initialization, preferred member naming conventions, and const-ref getters (#1456)
* Split out BehaviorMessage class changes from PR #1452

* remove <string_view> inclusion in ActionContext.h

* add the arguments nullptr check back in

* remove redundant std::string constructor calls

* Update AddStripMessage.cpp - change push_back to emplace_back
2024-02-18 00:38:26 -06:00

30 lines
963 B
C++

#ifndef __BEHAVIORMESSAGEBASE__H__
#define __BEHAVIORMESSAGEBASE__H__
#include <stdexcept>
#include <string>
#include "Amf3.h"
#include "dCommonVars.h"
enum class BehaviorState : uint32_t;
/**
* @brief The behaviorID target of this ControlBehaviors message
*
*/
class BehaviorMessageBase {
public:
static constexpr int32_t DefaultBehaviorId{ -1 };
BehaviorMessageBase(const AMFArrayValue* arguments) : m_BehaviorId{ GetBehaviorIdFromArgument(arguments) } {}
[[nodiscard]] int32_t GetBehaviorId() const noexcept { return m_BehaviorId; }
[[nodiscard]] bool IsDefaultBehaviorId() const noexcept { return m_BehaviorId == DefaultBehaviorId; }
protected:
[[nodiscard]] int32_t GetBehaviorIdFromArgument(const AMFArrayValue* arguments);
[[nodiscard]] int32_t GetActionIndexFromArgument(const AMFArrayValue* arguments, const std::string& keyName = "actionIndex") const;
int32_t m_BehaviorId{ DefaultBehaviorId };
};
#endif //!__BEHAVIORMESSAGEBASE__H__