Files
DarkflameServer/dGame/dGameMessages/InventoryMessages.cpp
Aaron Kimbrell b845faee72 fix(messages): ChangeObjectWorldState and UnEquipInventory as the client reads them; add UncastSkill
ChangeObjectWorldState's state is optional on the wire (a flag, then the
state when it isn't INWORLD): live sent 80 80 00 00 00 for ATTACHED. DLU
wrote the bare u32, so the client read the rocket's ATTACHED as INWORLD.

UnEquipInventory gets its optional replacementObjectID (the client always
sends the flag; the server-sent copies in the captures have it too), so it
can be sent server -> client.

New UncastSkill (1206, server -> client: the client ends its running
instance of the skill, LWOSkillComponent::msgUncastSkill 0x00bd86d0).

Tests: all three against live capture bytes.

Check in game: launch a rocket; the rocket is shown in the player's hands
during the launch animation (for the launcher and players nearby).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 02:42:02 -05:00

557 lines
22 KiB
C++

#include "InventoryMessages.h"
#include "BitStreamUtils.h"
#include "TeamManager.h"
#include "EntityManager.h"
#include "Game.h"
#include "Entity.h"
#include "GeneralUtils.h"
#include "Inventory.h"
#include "InventoryComponent.h"
#include "Item.h"
#include "BrickByBrick.h"
#include <ranges>
namespace {
// Name value text (the client's LwoNameValue on the wire): u32 length, the characters, then a null character
// only if the text is not empty.
void WriteNameValue(RakNet::BitStream& bitStream, const std::u16string& text) {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, text);
if (!text.empty()) bitStream.Write<uint16_t>(0x00);
}
bool ReadNameValue(RakNet::BitStream& bitStream, std::u16string& text) {
if (!BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, text)) return false;
uint16_t nullTerminator{};
return text.empty() || bitStream.Read(nullTerminator);
}
// Writes the flag and value of an optional field whose flag DLU always sets.
template<typename T>
void WriteAlways(RakNet::BitStream& bitStream, const T& value) {
bitStream.Write1();
bitStream.Write(value);
}
}
namespace GameMessages {
void AddItemToInventoryClientSync::SetItem(const Item& item) {
bBound = item.GetBound();
bIsBOE = item.GetInfo().isBOE;
bIsBOP = item.GetInfo().isBOP;
extraInfo.clear();
for (const auto& data : item.GetConfig().values | std::views::values) {
extraInfo += GeneralUtils::ASCIIToUTF16(data->GetString()) + u",";
}
if (extraInfo.length() > 0) extraInfo.pop_back(); // remove the last comma
iObjTemplate = item.GetLot();
invType = item.GetInventory()->GetType();
itemsTotal = item.GetCount();
slotID = item.GetSlot();
}
void AddItemToInventoryClientSync::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bBound);
bitStream.Write(bIsBOE);
bitStream.Write(bIsBOP);
BitStreamUtils::WriteOptional(bitStream, eLootTypeSource, eLootSourceType::NONE);
WriteNameValue(bitStream, extraInfo);
bitStream.Write(iObjTemplate);
BitStreamUtils::WriteOptional(bitStream, iSubkey, LWOOBJID_EMPTY);
BitStreamUtils::WriteOptional(bitStream, invType, eInventoryType::ITEMS);
BitStreamUtils::WriteOptional(bitStream, itemCount, 1);
BitStreamUtils::WriteOptional<uint32_t>(bitStream, itemsTotal, 0);
bitStream.Write(newObjID);
bitStream.Write(ni3FlyingLootPosit.x);
bitStream.Write(ni3FlyingLootPosit.y);
bitStream.Write(ni3FlyingLootPosit.z);
bitStream.Write(showFlyingLoot);
bitStream.Write(slotID);
}
bool AddItemToInventoryClientSync::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bBound));
VALIDATE_READ(bitStream.Read(bIsBOE));
VALIDATE_READ(bitStream.Read(bIsBOP));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, eLootTypeSource, eLootSourceType::NONE));
VALIDATE_READ(ReadNameValue(bitStream, extraInfo));
VALIDATE_READ(bitStream.Read(iObjTemplate));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iSubkey, LWOOBJID_EMPTY));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, invType, eInventoryType::ITEMS));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, itemCount, 1));
VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, itemsTotal, 0));
VALIDATE_READ(bitStream.Read(newObjID));
VALIDATE_READ(bitStream.Read(ni3FlyingLootPosit.x));
VALIDATE_READ(bitStream.Read(ni3FlyingLootPosit.y));
VALIDATE_READ(bitStream.Read(ni3FlyingLootPosit.z));
VALIDATE_READ(bitStream.Read(showFlyingLoot));
VALIDATE_READ(bitStream.Read(slotID));
return true;
}
void SetInventorySize::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(inventoryType);
bitStream.Write(size);
}
bool SetInventorySize::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(inventoryType));
VALIDATE_READ(bitStream.Read(size));
return true;
}
void RemoveItemFromInventory::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bConfirmed);
bitStream.Write(bDeleteItem);
bitStream.Write(bOutSuccess);
WriteAlways(bitStream, eInvType);
WriteAlways(bitStream, eLootTypeSource);
WriteNameValue(bitStream, extraInfo);
bitStream.Write(forceDeletion);
BitStreamUtils::WriteOptional(bitStream, iLootTypeSource, LWOOBJID_EMPTY);
WriteAlways(bitStream, iObjID);
WriteAlways(bitStream, iObjTemplate);
BitStreamUtils::WriteOptional(bitStream, iRequestingObjID, LWOOBJID_EMPTY);
WriteAlways(bitStream, iStackCount);
WriteAlways(bitStream, iStackRemaining);
BitStreamUtils::WriteOptional(bitStream, iSubkey, LWOOBJID_EMPTY);
BitStreamUtils::WriteOptional(bitStream, iTradeID, LWOOBJID_EMPTY);
}
bool RemoveItemFromInventory::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bConfirmed));
VALIDATE_READ(bitStream.Read(bDeleteItem));
VALIDATE_READ(bitStream.Read(bOutSuccess));
VALIDATE_READ(BitStreamUtils::ReadOptional<int32_t>(bitStream, eInvType, INVENTORY_MAX));
VALIDATE_READ(BitStreamUtils::ReadOptional<int32_t>(bitStream, eLootTypeSource, LOOTTYPE_NONE));
VALIDATE_READ(ReadNameValue(bitStream, extraInfo));
VALIDATE_READ(bitStream.Read(forceDeletion));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iLootTypeSource, LWOOBJID_EMPTY));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iObjID, LWOOBJID_EMPTY));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iObjTemplate, LOT_NULL));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iRequestingObjID, LWOOBJID_EMPTY));
VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, iStackCount, 1));
VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, iStackRemaining, 0));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iSubkey, LWOOBJID_EMPTY));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iTradeID, LWOOBJID_EMPTY));
return true;
}
void RemoveItemFromInventory::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->OnRemoveItemFromInventory(*this);
}
void EquipInventory::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bIgnoreCooldown);
bitStream.Write(bOutSuccess);
bitStream.Write(itemToEquip);
}
bool EquipInventory::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bIgnoreCooldown));
VALIDATE_READ(bitStream.Read(bOutSuccess));
VALIDATE_READ(bitStream.Read(itemToEquip));
return true;
}
void EquipInventory::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->OnEquipInventory(*this);
}
void UnEquipInventory::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bEvenIfDead);
bitStream.Write(bIgnoreCooldown);
bitStream.Write(bOutSuccess);
bitStream.Write(itemToUnequip);
BitStreamUtils::WriteOptional(bitStream, replacementObjectID, LWOOBJID_EMPTY);
}
bool UnEquipInventory::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bEvenIfDead));
VALIDATE_READ(bitStream.Read(bIgnoreCooldown));
VALIDATE_READ(bitStream.Read(bOutSuccess));
VALIDATE_READ(bitStream.Read(itemToUnequip));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, replacementObjectID, LWOOBJID_EMPTY));
return true;
}
void UnEquipInventory::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->OnUnEquipInventory(*this);
}
void MoveItemInInventory::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteOptional<int32_t>(bitStream, destInvType, eInventoryType::INVALID);
bitStream.Write(iObjID);
bitStream.Write(inventoryType);
bitStream.Write(responseCode);
bitStream.Write(slot);
}
bool MoveItemInInventory::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadOptional<int32_t>(bitStream, destInvType, eInventoryType::INVALID));
VALIDATE_READ(bitStream.Read(iObjID));
VALIDATE_READ(bitStream.Read(inventoryType));
VALIDATE_READ(bitStream.Read(responseCode));
VALIDATE_READ(bitStream.Read(slot));
return true;
}
void MoveItemInInventory::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->OnMoveItemInInventory(*this);
}
void MoveItemBetweenInventoryTypes::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(inventoryTypeA);
bitStream.Write(inventoryTypeB);
bitStream.Write(objectID);
bitStream.Write(showFlyingLoot);
BitStreamUtils::WriteOptional<uint32_t>(bitStream, stackCount, 1);
BitStreamUtils::WriteOptional(bitStream, templateID, LOT_NULL);
}
bool MoveItemBetweenInventoryTypes::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(inventoryTypeA));
VALIDATE_READ(bitStream.Read(inventoryTypeB));
VALIDATE_READ(bitStream.Read(objectID));
VALIDATE_READ(bitStream.Read(showFlyingLoot));
VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, stackCount, 1));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, templateID, LOT_NULL));
return true;
}
void MoveItemBetweenInventoryTypes::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->OnMoveItemBetweenInventoryTypes(*this);
}
void RequestMoveItemBetweenInventoryTypes::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bAllowPartial);
BitStreamUtils::WriteOptional(bitStream, destSlot, -1);
BitStreamUtils::WriteOptional(bitStream, iStackCount, 1);
BitStreamUtils::WriteOptional(bitStream, invTypeDst, eInventoryType::ITEMS);
BitStreamUtils::WriteOptional(bitStream, invTypeSrc, eInventoryType::ITEMS);
BitStreamUtils::WriteOptional(bitStream, itemID, LWOOBJID_EMPTY);
bitStream.Write(showFlyingLoot);
BitStreamUtils::WriteOptional(bitStream, subkey, LWOOBJID_EMPTY);
BitStreamUtils::WriteOptional(bitStream, itemLOT, LOT_NULL);
}
bool RequestMoveItemBetweenInventoryTypes::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bAllowPartial));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, destSlot, -1));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iStackCount, 1));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, invTypeDst, eInventoryType::ITEMS));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, invTypeSrc, eInventoryType::ITEMS));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, itemID, LWOOBJID_EMPTY));
VALIDATE_READ(bitStream.Read(showFlyingLoot));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, subkey, LWOOBJID_EMPTY));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, itemLOT, LOT_NULL));
return true;
}
void RequestMoveItemBetweenInventoryTypes::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (invTypeDst != invTypeSrc && inventoryComponent) {
inventoryComponent->OnRequestMoveItemBetweenInventoryTypes(*this, sysAddr);
return;
}
ResponseMoveItemBetweenInventoryTypes response;
response.target = entity.GetObjectID();
response.inventoryTypeDestination = invTypeDst;
response.inventoryTypeSource = invTypeSrc;
response.response = eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC;
response.SendToClient(sysAddr);
}
void ResponseMoveItemBetweenInventoryTypes::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteOptional(bitStream, inventoryTypeDestination, eInventoryType::ITEMS);
BitStreamUtils::WriteOptional(bitStream, inventoryTypeSource, eInventoryType::ITEMS);
BitStreamUtils::WriteOptional(bitStream, response, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
}
bool ResponseMoveItemBetweenInventoryTypes::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, inventoryTypeDestination, eInventoryType::ITEMS));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, inventoryTypeSource, eInventoryType::ITEMS));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, response, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC));
return true;
}
void MoveInventoryBatch::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bAllowPartial);
bitStream.Write(bOutSuccess);
BitStreamUtils::WriteOptional<uint32_t>(bitStream, count, 1);
BitStreamUtils::WriteOptional(bitStream, dstBag, eInventoryType::ITEMS);
BitStreamUtils::WriteOptional(bitStream, moveLOT, LOT_NULL);
BitStreamUtils::WriteOptional(bitStream, moveSubkey, LWOOBJID_EMPTY);
bitStream.Write(showFlyingLoot);
BitStreamUtils::WriteOptional(bitStream, srcBag, eInventoryType::ITEMS);
BitStreamUtils::WriteOptional(bitStream, startObjectID, LWOOBJID_EMPTY);
}
bool MoveInventoryBatch::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bAllowPartial));
VALIDATE_READ(bitStream.Read(bOutSuccess));
VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, count, 1));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, dstBag, eInventoryType::ITEMS));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, moveLOT, LOT_NULL));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, moveSubkey, LWOOBJID_EMPTY));
VALIDATE_READ(bitStream.Read(showFlyingLoot));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, srcBag, eInventoryType::ITEMS));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, startObjectID, LWOOBJID_EMPTY));
return true;
}
void MoveInventoryBatch::Handle(Entity& entity, const SystemAddress& sysAddr) {
BrickByBrick::MoveBricks(entity, *this);
}
void NotifyNotEnoughInvSpace::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(freeSlotsNeeded);
BitStreamUtils::WriteOptional(bitStream, inventoryType, eInventoryType::ITEMS);
}
bool NotifyNotEnoughInvSpace::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(freeSlotsNeeded));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, inventoryType, eInventoryType::ITEMS));
return true;
}
void MarkInventoryItemAsActive::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bActive);
BitStreamUtils::WriteOptional(bitStream, iType, eUnequippableActiveType::INVALID);
BitStreamUtils::WriteOptional(bitStream, itemID, LWOOBJID_EMPTY);
}
bool MarkInventoryItemAsActive::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bActive));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iType, eUnequippableActiveType::INVALID));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, itemID, LWOOBJID_EMPTY));
return true;
}
void ConsumeClientItem::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bSuccess);
bitStream.Write(item);
}
bool ConsumeClientItem::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bSuccess));
VALIDATE_READ(bitStream.Read(item));
return true;
}
void ClientItemConsumed::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(item);
}
bool ClientItemConsumed::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(item));
return true;
}
void ClientItemConsumed::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->OnClientItemConsumed(*this);
}
void UseNonEquipmentItem::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(itemToUse);
}
bool UseNonEquipmentItem::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(itemToUse));
return true;
}
void UseNonEquipmentItem::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->OnUseNonEquipmentItem(*this);
}
void UseItemResult::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(itemTemplateID);
bitStream.Write(useItemResult);
}
bool UseItemResult::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(itemTemplateID));
VALIDATE_READ(bitStream.Read(useItemResult));
return true;
}
void UseItemRequirementsResponse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(eUseResponse);
}
bool UseItemRequirementsResponse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(eUseResponse));
return true;
}
void SetConsumableItem::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(itemTemplateID);
}
bool SetConsumableItem::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(itemTemplateID));
return true;
}
void SetConsumableItem::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->SetConsumable(itemTemplateID);
}
void PushEquippedItemsState::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->PushEquippedItems();
}
void PopEquippedItemsState::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
inventoryComponent->PopEquippedItems();
Game::entityManager->SerializeEntity(&entity); // so it updates on client side
}
void UpdateInventoryGroup::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, action);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, groupID);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, groupName);
bitStream.Write(inventoryType);
bitStream.Write(locked);
}
bool UpdateInventoryGroup::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, action));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, groupID));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, groupName, MAX_MESSAGE_LENGTH / 2));
VALIDATE_READ(bitStream.Read(inventoryType));
VALIDATE_READ(bitStream.Read(locked));
return true;
}
void UpdateInventoryGroup::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->OnUpdateInventoryGroup(*this);
}
void UpdateInventoryGroupContents::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, action);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, groupID);
bitStream.Write(inventoryType);
bitStream.Write(lot);
}
bool UpdateInventoryGroupContents::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, action));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, groupID));
VALIDATE_READ(bitStream.Read(inventoryType));
VALIDATE_READ(bitStream.Read(lot));
return true;
}
void UpdateInventoryGroupContents::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->OnUpdateInventoryGroupContents(*this);
}
void UseItemOnClient::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(itemLOT);
bitStream.Write(itemToUse);
bitStream.Write(itemType);
bitStream.Write(playerId);
bitStream.Write(targetPosition.x);
bitStream.Write(targetPosition.y);
bitStream.Write(targetPosition.z);
}
void DropClientLoot::Serialize(RakNet::BitStream& stream) const {
stream.Write(bUsePosition);
stream.Write(finalPosition != NiPoint3Constant::ZERO);
if (finalPosition != NiPoint3Constant::ZERO) stream.Write(finalPosition);
stream.Write(currency);
stream.Write(item);
stream.Write(lootID);
stream.Write(ownerID);
stream.Write(sourceID);
stream.Write(spawnPos != NiPoint3Constant::ZERO);
if (spawnPos != NiPoint3Constant::ZERO) stream.Write(spawnPos);
}
bool PickupItem::Deserialize(RakNet::BitStream& stream) {
if (!stream.Read(lootID)) return false;
if (!stream.Read(lootOwnerID)) return false;
return true;
}
void PickupItem::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* team = TeamManager::Instance()->GetTeam(entity.GetObjectID());
LOG("Has team %i picking up %llu:%llu", team != nullptr, lootID, lootOwnerID);
if (team) {
for (const auto memberId : team->members) {
PickupItemEvent event(*this);
event.Send(memberId);
TeamPickupItem teamPickupMsg{};
teamPickupMsg.target = lootID;
teamPickupMsg.lootID = lootID;
teamPickupMsg.lootOwnerID = lootOwnerID;
const auto* const memberEntity = Game::entityManager->GetEntity(memberId);
if (memberEntity) teamPickupMsg.Send(memberEntity->GetSystemAddress());
}
} else {
entity.PickupItem(lootID);
}
}
void TeamPickupItem::Serialize(RakNet::BitStream& stream) const {
stream.Write(lootID);
stream.Write(lootOwnerID);
}
bool UseItemOnClient::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(itemLOT));
VALIDATE_READ(bitStream.Read(itemToUse));
VALIDATE_READ(bitStream.Read(itemType));
VALIDATE_READ(bitStream.Read(playerId));
VALIDATE_READ(bitStream.Read(targetPosition.x));
VALIDATE_READ(bitStream.Read(targetPosition.y));
VALIDATE_READ(bitStream.Read(targetPosition.z));
return true;
}
bool DropClientLoot::Deserialize(RakNet::BitStream& stream) {
VALIDATE_READ(stream.Read(bUsePosition));
VALIDATE_READ(BitStreamUtils::ReadOptional(stream, finalPosition, NiPoint3Constant::ZERO));
VALIDATE_READ(stream.Read(currency));
VALIDATE_READ(stream.Read(item));
VALIDATE_READ(stream.Read(lootID));
VALIDATE_READ(stream.Read(ownerID));
VALIDATE_READ(stream.Read(sourceID));
VALIDATE_READ(BitStreamUtils::ReadOptional(stream, spawnPos, NiPoint3Constant::ZERO));
return true;
}
void PickupItem::Serialize(RakNet::BitStream& stream) const {
stream.Write(lootID);
stream.Write(lootOwnerID);
}
bool TeamPickupItem::Deserialize(RakNet::BitStream& stream) {
VALIDATE_READ(stream.Read(lootID));
VALIDATE_READ(stream.Read(lootOwnerID));
return true;
}
}