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LWOGameObject loads these itself: interactionDistance from its Objects row (16 without one) and the level's interaction_distance over it, CheckPrecondition and objectWorldState from the level config, before its components load theirs. The quickbuild, the pet and the race instancer read them from the object; the race instancer now uses the Objects row's distance like the client does, instead of a fixed 16. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
71 KiB
71 KiB