DarkflameServer/dScripts/ai/NS/NsModularBuild.cpp
David Markowitz e2dfa1809d Replace all auto with auto*
For components
2023-06-09 01:27:05 -07:00

19 lines
541 B
C++

#include "NsModularBuild.h"
#include "MissionComponent.h"
#include "eMissionState.h"
#include "eReplicaComponentType.h"
void NsModularBuild::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
if (bCompleted) {
auto* mission = self->GetComponent<MissionComponent>();
if (mission->GetMissionState(m_MissionNum) == eMissionState::ACTIVE) {
for (LOT mod : modules) {
if (mod == 9516 || mod == 9517 || mod == 9518) {
mission->ForceProgress(m_MissionNum, 1178, 1);
}
}
}
}
}