#include "NsModularBuild.h" #include "MissionComponent.h" #include "eMissionState.h" #include "eReplicaComponentType.h" void NsModularBuild::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector modules) { if (bCompleted) { auto* mission = self->GetComponent(); if (mission->GetMissionState(m_MissionNum) == eMissionState::ACTIVE) { for (LOT mod : modules) { if (mod == 9516 || mod == 9517 || mod == 9518) { mission->ForceProgress(m_MissionNum, 1178, 1); } } } } }