mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
31 lines
753 B
C++
31 lines
753 B
C++
#pragma once
|
|
#include "CDTable.h"
|
|
#include <string>
|
|
|
|
struct CDPhysicsComponent {
|
|
int32_t id;
|
|
bool bStatic;
|
|
std::string physicsAsset;
|
|
UNUSED(bool jump);
|
|
UNUSED(bool doublejump);
|
|
float speed;
|
|
UNUSED(float rotSpeed);
|
|
float playerHeight;
|
|
float playerRadius;
|
|
int32_t pcShapeType;
|
|
int32_t collisionGroup;
|
|
UNUSED(float airSpeed);
|
|
UNUSED(std::string boundaryAsset);
|
|
UNUSED(float jumpAirSpeed);
|
|
UNUSED(float friction);
|
|
UNUSED(std::string gravityVolumeAsset);
|
|
};
|
|
|
|
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable, std::map<uint32_t, CDPhysicsComponent>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
static const std::string GetTableName() { return "PhysicsComponent"; };
|
|
CDPhysicsComponent* GetByID(uint32_t componentID);
|
|
};
|