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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDItemSets {
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uint32_t setID; //!< The item set ID
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uint32_t locStatus; //!< The loc status
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std::string itemIDs; //!< THe item IDs
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uint32_t kitType; //!< The item kit type
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uint32_t kitRank; //!< The item kit rank
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uint32_t kitImage; //!< The item kit image
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uint32_t skillSetWith2; //!< The skill set with 2
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uint32_t skillSetWith3; //!< The skill set with 3
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uint32_t skillSetWith4; //!< The skill set with 4
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uint32_t skillSetWith5; //!< The skill set with 5
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uint32_t skillSetWith6; //!< The skill set with 6
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bool localize; //!< Whether or localize
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std::string gate_version; //!< The gate version
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uint32_t kitID; //!< The kit ID
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float priority; //!< The priority
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};
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class CDItemSetsTable : public CDTable<CDItemSetsTable, std::vector<CDItemSets>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
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};
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