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https://github.com/DarkflameUniverse/DarkflameServer.git
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
35 lines
797 B
C++
35 lines
797 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDActivities {
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uint32_t ActivityID;
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uint32_t locStatus;
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uint32_t instanceMapID;
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uint32_t minTeams;
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uint32_t maxTeams;
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uint32_t minTeamSize;
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uint32_t maxTeamSize;
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uint32_t waitTime;
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uint32_t startDelay;
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bool requiresUniqueData;
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uint32_t leaderboardType;
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bool localize;
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int32_t optionalCostLOT;
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int32_t optionalCostCount;
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bool showUIRewards;
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uint32_t CommunityActivityFlagID;
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std::string gate_version;
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bool noTeamLootOnDeath;
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float optionalPercentage;
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};
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class CDActivitiesTable : public CDTable<CDActivitiesTable, std::vector<CDActivities>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
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};
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