DarkflameServer/dScripts/02_server/Map/SS/SsModularBuildServer.cpp
2023-01-22 17:38:47 -06:00

17 lines
550 B
C++

#include "SsModularBuildServer.h"
#include "MissionComponent.h"
#include "eMissionState.h"
void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
int missionNum = 1732;
if (bCompleted) {
MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
Mission* rocketMission = mission->GetMission(missionNum);
if (rocketMission->GetMissionState() == eMissionState::ACTIVE) {
mission->ForceProgress(missionNum, 2478, 1);
}
}
}