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e41ed68447
* Update README
The README is very out of date, the following changes have been made
- Update what the file tree should look like
- Remove client Avant Gardens Survival script fix
- Update some incorrect commands or commands that were missing packages.
- Add packed client setup instructions
- Add *config.ini setup instructions
- Describe what configs should be modified and what you may want to change
- More detail in the verify step
- Change Account Manager link to Nexus Dashboard
- Remove table of commands and reference Commands.md instead
- Specify that UGCSERVERIP may need to be changed to localhost as well
* Fix Avant Gardens Survival
This addresses the Avant Gardens Survival bug. Squeezing it in with the README changes since it is a small change.
* Remove Locale
* Update README.md
Co-authored-by: Jonathan Romano <jonathan@luxaritas.com>
* Remove dLocale again?
* Saving for the night
* Revert "Fix Avant Gardens Survival"
This reverts commit b1a1ce2d84
.
* Update Mission.cpp
* Update README.md
Move comments and add pre-processor define
Update README.md
Update README.md
Update CMakePresets.json
Update CMakeVariables.txt
Update README.md
i love readmes
Update README.md
Update README.md
Update README.md
Update README.md
Update README.md
Update README.md
Update README.md
* Update README.md
Co-authored-by: Daniel Seiler <me@xiphoseer.de>
* Address feedback
* Update README.md
* Update Database.cpp
* Update README.md
* Revert tcp specification
Co-authored-by: Jonathan Romano <jonathan@luxaritas.com>
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
Co-authored-by: Daniel Seiler <me@xiphoseer.de>
364 lines
17 KiB
Markdown
364 lines
17 KiB
Markdown
# <img style="float: left; padding-right: 5px" height=35px width=35px src="logo.png"> Darkflame Universe
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## Introduction
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Darkflame Universe (DLU) is a server emulator for LEGO® Universe. Development started in 2013 and has gone through multiple iterations and is now able to present a near perfect emulation of the game server.
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### LEGO® Universe
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Developed by NetDevil and The LEGO Group, LEGO® Universe launched in October 2010 and ceased operation in January 2012.
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## License
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Darkflame Universe is licensed under AGPLv3, please read [LICENSE](LICENSE). Some important points:
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* We are not liable for anything you do with the code
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* The code comes without any warranty what so ever
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* You must disclose any changes you make to the code when you distribute it
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* Hosting a server for others counts as distribution
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## Disclaimers
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### Setup difficulty
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Throughout the entire build and setup process a level of familiarity with the command line and preferably a Unix-like development environment is greatly advantageous.
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### Hosting a server
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We do not recommend hosting public servers. Darkflame Universe is intended for small scale deployment, for example within a group of friends. It has not been tested for large scale deployment which comes with additional security risks.
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### Supply of resource files
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Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed [here](#verifying-your-client-files) to see if a client will work.
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## Steps to setup server
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* [Clone this repository](#clone-the-repository)
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* [Install dependencies](#install-dependencies)
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* [Database setup](#database-setup)
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* [Build the server](#build-the-server)
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* [Configuring your server](#configuring-your-server)
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* [Required Configuration](#required-configuration)
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* [Optional Configuration](#optional-configuration)
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* [Verify your setup](#verify-your-setup)
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* [Running the server](#running-the-server)
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* [User Guide](#user-guide)
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## Clone the repository
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If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win)
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Then run the following command
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```bash
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git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
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```
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## Install dependencies
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### Windows packages
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Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
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You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!).
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### MacOS packages
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Ensure you have [brew](https://brew.sh) installed.
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You will need to install the following packages
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```bash
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brew install cmake gcc mariadb openssl zlib
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```
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### Linux packages
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Make sure packages like `gcc`, and `zlib` are installed. Depending on the distribution, these packages might already be installed. Note that on systems like Ubuntu, you will need the `zlib1g-dev` package so that the header files are available. `libssl-dev` will also be required as well as `openssl`. You will also need a MySQL database solution to use. We recommend using `mariadb-server`.
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For Ubuntu, you would run the following commands. On other systems, the package install command will differ.
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```bash
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sudo apt update && sudo apt upgrade
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# Install packages
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sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-server cmake
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```
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#### Required CMake version
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This project uses <font size="4">**CMake version 3.18**</font> or higher and as such you will need to ensure you have this version installed.
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You can check your CMake version by using the following command in a terminal.
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```bash
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cmake --version
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```
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If you are going to be using an Ubuntu environment to run the server, you may need to get a more recent version of `cmake` than the packages available may provide.
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The general approach to do so would be to obtain a copy of the signing key and then add the CMake repository to your apt.
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You can do so with the following commands.
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[Source of the below commands](https://askubuntu.com/questions/355565/how-do-i-install-the-latest-version-of-cmake-from-the-command-line)
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```bash
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# Remove the old version of CMake
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sudo apt purge --auto-remove cmake
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# Prepare for installation
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sudo apt update && sudo apt install -y software-properties-common lsb-release && sudo apt clean all
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# Obtain a copy of the signing key
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wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | gpg --dearmor - | sudo tee /etc/apt/trusted.gpg.d/kitware.gpg >/dev/null
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# Add the repository to your sources list.
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sudo apt-add-repository "deb https://apt.kitware.com/ubuntu/ $(lsb_release -cs) main"
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# Next you'll want to ensure that Kitware's keyring stays up to date
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sudo apt update
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sudo apt install kitware-archive-keyring
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sudo rm /etc/apt/trusted.gpg.d/kitware.gpg
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# If sudo apt update above returned an error, copy the public key at the end of the error message and run the following command
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# if the error message was "The following signatures couldn't be verified because the public key is not available: NO_PUBKEY 6AF7F09730B3F0A4"
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# then the below command would be "sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 6AF7F09730B3F0A4"
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sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys <TheCopiedPublicKey>
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# Finally update and install
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sudo apt update
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sudo apt install cmake
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```
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## Database setup
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First you'll need to start MariaDB.
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For Windows the service is always running by default.
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For MacOS, run the following command
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```bash
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brew services start mariadb
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```
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For Linux, run the following command
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```bash
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sudo systemctl start mysql
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# If systemctl is not a known command on your distribution, try the following instead
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sudo service mysql start
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```
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<font size="4">**You will need to run this command every time you restart your environment**</font>
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If you are using Linux and `systemctl` and want the MariaDB instance to start on startup, run the following command
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```bash
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sudo systemctl enable --now mysql
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```
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Once MariaDB is started, you'll need to create a user and an empty database for Darkflame Universe to use.
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First, login to the MariaDB instance.
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To do this on Ubuntu/Linux, MacOS, or another Unix like operating system, run the following command in a terminal
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```bash
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# Logs you into the MariaDB instance as root
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sudo mysql
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```
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For Windows, run the following command in the `Command Prompt (MariaDB xx.xx)` terminal
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```bash
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# Logs you into the mysql instance
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mysql -u root -p
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# You will then be prompted for the password you set for root during installation of MariaDB
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```
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Now that you are logged in, run the following commands.
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```bash
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# Creates a user for this computer which uses a password and grant said user all privileges.
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# Change mydarkflameuser to a custom username and password to a custom password.
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GRANT ALL ON *.* TO 'mydarkflameuser'@'localhost' IDENTIFIED BY 'password' WITH GRANT OPTION;
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FLUSH PRIVILEGES;
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# Then create a database for Darkflame Universe to use.
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CREATE DATABASE darkflame;
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```
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## Build the server
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You can either run `build.sh` when in the root folder of the repository:
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```bash
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./build.sh
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```
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Or manually run the commands used in [build.sh](build.sh).
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### Notes
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Depending on your operating system, you may need to adjust some pre-processor defines in [CMakeVariables.txt](./CMakeVariables.txt) before building:
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* If you are on MacOS, ensure OPENSSL_ROOT_DIR is pointing to the openssl root directory.
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* If you are using a Darkflame Universe client, ensure NET_VERSION is changed to 171023.
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## Configuring your server
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This server has a few steps that need to be taken to configure the server for your use case.
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### Required Configuration
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Darkflame Universe can run with either a packed or an unpacked client.
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Navigate to `build/sharedconfig.ini` and fill in the following fields:
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* `mysql_host` (This is the IP address or hostname of your MariaDB server. This is highly likely `localhost`)
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* If you setup your MariaDB instance on a port other than 3306, which can be done on a Windows install, you will need to make this value `tcp://localhost:portNum` where portNum is replaced with the port you chose to run MariaDB on.
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* `mysql_database` (This is the database you created for the server)
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* `mysql_username` (This is the user you created for the server)
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* `mysql_password` (This is the password for the user you created for the server)
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* `client_location` (This is the location of the client files. This should be the folder path of a packed or unpacked client)
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* Ideally the path to the client should not contain any spaces.
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### Optional Configuration
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* After the server has been built there should be five `ini` files in the build directory: `sharedconfig.ini`, `authconfig.ini`, `chatconfig.ini`, `masterconfig.ini`, and `worldconfig.ini`.
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* `authconfig.ini` contains an option to enable or disable play keys on your server. Do not change the default port for auth.
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* `chatconfig.ini` contains a port option.
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* `masterconfig.ini` contains options related to permissions you want to run your servers with.
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* `sharedconfig.ini` contains several options that are shared across all servers
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* `worldconfig.ini` contains several options to turn on QOL improvements should you want them. If you would like the most vanilla experience possible, you will need to turn some of these settings off.
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## Verify your setup
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Your build directory should now look like this:
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* AuthServer
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* ChatServer
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* MasterServer
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* WorldServer
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* authconfig.ini
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* chatconfig.ini
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* masterconfig.ini
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* sharedconfig.ini
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* worldconfig.ini
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* ...
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## Running the server
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If everything has been configured correctly you should now be able to run the `MasterServer` binary which is located in the `build` directory. Darkflame Universe utilizes port numbers under 1024, so under Linux you either have to give the `AuthServer` binary network permissions or run it under sudo.
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To give `AuthServer` network permissions and not require sudo, run the following command
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```bash
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sudo setcap 'cap_net_bind_service=+ep' AuthServer
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```
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and then go to `build/masterconfig.ini` and change `use_sudo_auth` to 0.
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### First admin user
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Run `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
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### Account management tool (Nexus Dashboard)
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**If you are just using this server for yourself, you can skip setting up Nexus Dashboard**
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Follow the instructions [here](https://github.com/DarkflameUniverse/NexusDashboard) to setup the DLU Nexus Dashboard web application. This is the intended way for users to create accounts and the intended way for moderators to approve names/pets/properties and do other moderation actions.
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### Admin levels
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The admin level, or Game Master level (hereafter referred to as gmlevel), is specified in the `accounts.gm_level` column in the MySQL database. Normal players should have this set to `0`, which comes with no special privileges. The system administrator will have this set to `9`, which comes will all privileges. gmlevel `8` should be used to give a player a majority of privileges without the safety critical once.
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While a character has a gmlevel of anything but `0`, some gameplay behavior will change. When testing gameplay, you should always use a character with a gmlevel of `0`.
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# User guide
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Some changes to the client `boot.cfg` file are needed to play on your server.
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## Allowing a user to connect to your server
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To connect to a server follow these steps:
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* In the client directory, locate `boot.cfg`
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* Open it in a text editor and locate where it says `AUTHSERVERIP=0:`
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* Replace the contents after to `:` and the following `,` with what you configured as the server's public facing IP. For example `AUTHSERVERIP=0:localhost` for locally hosted servers
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* Launch `legouniverse.exe`, through `wine` if on a Unix-like operating system
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* Note that if you are on WSL2, you will need to configure the public IP in the server and client to be the IP of the WSL2 instance and not localhost, which can be found by running `ifconfig` in the terminal. Windows defaults to WSL1, so this will not apply to most users.
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## Brick-By-Brick building
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Should you choose to do any brick building, you will want to have some form of a http server that returns a 404 error since we are unable to emulate live User Generated Content at the moment. If you attempt to do any brick building without a 404 server running properly, you will be unable to load into your game. Python is the easiest way to do this, but any thing that returns a 404 should work fine.
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* Note: the client hard codes this request on port 80.
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<font size="4">**If you do not plan on doing any Brick Building, then you can skip this step.**</font>
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The easiest way to do this is to install [python](https://www.python.org/downloads/).
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### Allowing a user to build in Brick-by-Brick mode
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Brick-By-Brick building requires `PATCHSERVERIP=0:` and `UGCSERVERIP=0:` in the `boot.cfg` to point to a HTTP server which always returns `HTTP 404 - Not Found` for all requests. This can be most easily achieved by pointing both of those variables to `localhost` while having running in the background.
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Each client must have their own 404 server running if they are using a locally hosted 404 server.
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```bash
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# If on linux run this command. Because this is run on a port below 1024, binary network permissions are needed.
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sudo python3 -m http.server 80
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# If on windows one of the following will work when run through Powershell or Command Prompt assuming python is installed
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python3 -m http.server 80
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python http.server 80
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py -m http.server 80
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```
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## Updating your server
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To update your server to the latest version navigate to your cloned directory
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```bash
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cd path/to/DarkflameServer
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```
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Run the following commands to update to the latest changes
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```bash
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git pull
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git submodule update --init --recursive
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```
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Now follow the [build](#build-the-server) section for your system and your server is up to date.
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## In-game commands
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* A list of all in-game commands can be found [here](./docs/Commands.md).
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## Verifying your client files
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### LEGO® Universe 1.10.64
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To verify that you are indeed using a LEGO® Universe 1.10.64 client, make sure you have the full client compressed **in a rar file** and run the following command.
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```bash
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# Replace <file> with the file path to the zipped client
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# If on Linux or MacOS
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shasum -a 256 <file>
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# If on Windows using the Command Prompt
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certutil -hashfile <file> SHA256
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```
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Below are known good SHA256 checksums of the client:
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* `8f6c7e84eca3bab93232132a88c4ae6f8367227d7eafeaa0ef9c40e86c14edf5` (packed client, rar compressed)
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* `c1531bf9401426042e8bab2de04ba1b723042dc01d9907c2635033d417de9e05` (packed client, includes extra locales, rar compressed)
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* `0d862f71eedcadc4494c4358261669721b40b2131101cbd6ef476c5a6ec6775b` (unpacked client, includes extra locales, rar compressed)
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If the returned hash matches one of the lines above then you can continue with setting up the server. If you are using a fully downloaded and complete client from live, then it will work, but the hash above may not match. Otherwise you must obtain a full install of LEGO® Universe 1.10.64.
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### Darkflame Universe Client
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Darkflame Universe clients identify themselves using a higher version number than the regular live clients out there.
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This was done make sure that older and incomplete clients wouldn't produce false positive bug reports for us, and because we made bug fixes and new content for the client.
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To verify that you are indeed using a Darkflame Universe client, make sure you have the full client compressed **in a zip file** and run the following command.
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```bash
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# Replace <file> with the file path to the zipped client
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# If on Linux or MacOS
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shasum -a 1 <file>
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# If on Windows using the Command Prompt
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certutil -hashfile <file> SHA1
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```
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Known good *SHA1* checksum of the Darkflame Universe client:
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- `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed)
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# Development Documentation
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This is a Work in Progress, but below are some quick links to documentaion for systems and structs in the server
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[Networked message structs](https://lcdruniverse.org/lu_packets/lu_packets/index.html)
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[General system documentation](https://docs.lu-dev.net/en/latest/index.html)
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# Credits
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## DLU Team
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* [DarwinAnim8or](https://github.com/DarwinAnim8or)
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* [Wincent01](https://github.com/Wincent01)
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* [Mick](https://github.com/MickVermeulen)
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* [averysumner](https://github.com/codeshaunted)
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* [Jon002](https://github.com/jaller200)
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* [Jonny](https://github.com/cuzitsjonny)
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* [Aaron K.](https://github.com/aronwk-aaron)
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### Research and Tools
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* [lcdr](https://github.com/lcdr)
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* [Xiphoseer](https://github.com/Xiphoseer)
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### Community Management
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* [Neal](https://github.com/NealSpellman)
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### Logo
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* Cole Peterson (BlasterBuilder)
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## Active Contributors
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* [EmosewaMC](https://github.com/EmosewaMC)
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* [Jettford](https://github.com/Jettford)
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## Former Contributors
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* TheMachine
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* Matthew
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* [Raine](https://github.com/Rainebannister)
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* Bricknave
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## Special Thanks
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* humanoid24
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* pwjones1969
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* [Simon](https://github.com/SimonNitzsche)
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* [ALL OF THE NETDEVIL AND LEGO TEAMS!](https://www.mobygames.com/game/macintosh/lego-universe/credits)
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