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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
36 lines
1003 B
C++
36 lines
1003 B
C++
#include "GfJailWalls.h"
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#include "dZoneManager.h"
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#include "GeneralUtils.h"
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void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target)
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{
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const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall))
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{
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spawner->Deactivate();
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}
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall))
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{
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spawner->Deactivate();
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}
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}
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void GfJailWalls::OnRebuildNotifyState(Entity* self, eRebuildState state)
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{
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if (state != eRebuildState::REBUILD_RESETTING) return;
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const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall))
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{
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spawner->Activate();
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}
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall))
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{
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spawner->Activate();
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}
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}
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