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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
38 lines
811 B
C++
38 lines
811 B
C++
#include "FvMaelstromCavalry.h"
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#include "EntityManager.h"
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void FvMaelstromCavalry::OnStartup(Entity* self)
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{
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for (const auto& group : self->GetGroups())
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{
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const auto& objects = EntityManager::Instance()->GetEntitiesInGroup(group);
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for (auto* obj : objects)
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{
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if (obj->GetLOT() != 8551) continue;
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obj->OnFireEventServerSide(self, "ISpawned");
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}
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}
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}
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void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer)
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{
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if (killer == nullptr)
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{
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return;
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}
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if (killer->GetLOT() != 8665)
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{
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return;
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}
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const auto& triggers = EntityManager::Instance()->GetEntitiesInGroup("HorsemenTrigger");
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for (auto* trigger : triggers)
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{
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trigger->OnFireEventServerSide(self, "HorsemenDeath");
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}
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}
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