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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
18 lines
413 B
C++
18 lines
413 B
C++
#include "AgTurret.h"
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#include "GameMessages.h"
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void AgTurret::OnStartup(Entity* self) {
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// TODO: do this legit way
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self->AddTimer("killTurret", 20.0f);
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}
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void AgTurret::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "killTurret") {
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self->ScheduleKillAfterUpdate();
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}
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}
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void AgTurret::OnRebuildStart(Entity* self, Entity* user) {
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GameMessages::SendLockNodeRotation(self, "base");
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}
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