mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
21 lines
719 B
C++
21 lines
719 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
#include <unordered_map>
|
|
#include <unordered_set>
|
|
|
|
struct CDBehaviorTemplate {
|
|
uint32_t behaviorID; //!< The Behavior ID
|
|
uint32_t templateID; //!< The Template ID (LOT)
|
|
uint32_t effectID; //!< The Effect ID attached
|
|
std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
|
|
};
|
|
|
|
class CDBehaviorTemplateTable : public CDTable<CDBehaviorTemplateTable, std::unordered_map<uint32_t, CDBehaviorTemplate>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
|
|
};
|