mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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e297aacc68
and make them scope enums
73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
#ifndef __REQUESTSERVERPROJECTILEIMPACT__H__
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#define __REQUESTSERVERPROJECTILEIMPACT__H__
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#include "dCommonVars.h"
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#include "eGameMessageType.h"
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/* Notifying the server that a locally owned projectile impacted. Sent to the caster of the projectile
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should always be the local char. */
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class RequestServerProjectileImpact {
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public:
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RequestServerProjectileImpact() {
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i64LocalID = LWOOBJID_EMPTY;
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i64TargetID = LWOOBJID_EMPTY;
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}
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RequestServerProjectileImpact(std::string _sBitStream, LWOOBJID _i64LocalID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
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i64LocalID = _i64LocalID;
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i64TargetID = _i64TargetID;
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sBitStream = _sBitStream;
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}
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RequestServerProjectileImpact(RakNet::BitStream* stream) : RequestServerProjectileImpact() {
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Deserialize(stream);
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}
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~RequestServerProjectileImpact() {
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}
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void Serialize(RakNet::BitStream* stream) {
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stream->Write(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT);
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stream->Write(i64LocalID != LWOOBJID_EMPTY);
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if (i64LocalID != LWOOBJID_EMPTY) stream->Write(i64LocalID);
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stream->Write(i64TargetID != LWOOBJID_EMPTY);
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if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
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uint32_t sBitStreamLength = sBitStream.length();
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stream->Write(sBitStreamLength);
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for (uint32_t k = 0; k < sBitStreamLength; k++) {
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stream->Write(sBitStream[k]);
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}
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}
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bool Deserialize(RakNet::BitStream* stream) {
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bool i64LocalIDIsDefault{};
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stream->Read(i64LocalIDIsDefault);
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if (i64LocalIDIsDefault != 0) stream->Read(i64LocalID);
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bool i64TargetIDIsDefault{};
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stream->Read(i64TargetIDIsDefault);
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if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
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uint32_t sBitStreamLength{};
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stream->Read(sBitStreamLength);
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for (uint32_t k = 0; k < sBitStreamLength; k++) {
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unsigned char character;
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stream->Read(character);
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sBitStream.push_back(character);
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}
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return true;
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}
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LWOOBJID i64LocalID;
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LWOOBJID i64TargetID;
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std::string sBitStream;
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};
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#endif //!__REQUESTSERVERPROJECTILEIMPACT__H__
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