DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDZoneTableTable.h
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

43 lines
2.2 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDZoneTable {
uint32_t zoneID; //!< The Zone ID of the object
uint32_t locStatus; //!< The Locale Status(?)
std::string zoneName; //!< The name of the zone
uint32_t scriptID; //!< The Script ID of the zone (ScriptsTable)
float ghostdistance_min; //!< The minimum ghosting distance
float ghostdistance; //!< The ghosting distance
uint32_t population_soft_cap; //!< The "soft cap" on the world population
uint32_t population_hard_cap; //!< The "hard cap" on the world population
UNUSED(std::string DisplayDescription); //!< The display description of the world
UNUSED(std::string mapFolder); //!< ???
float smashableMinDistance; //!< The minimum smashable distance?
float smashableMaxDistance; //!< The maximum smashable distance?
UNUSED(std::string mixerProgram); //!< ???
UNUSED(std::string clientPhysicsFramerate); //!< The client physics framerate
std::string serverPhysicsFramerate; //!< The server physics framerate
uint32_t zoneControlTemplate; //!< The Zone Control template
uint32_t widthInChunks; //!< The width of the world in chunks
uint32_t heightInChunks; //!< The height of the world in chunks
bool petsAllowed; //!< Whether or not pets are allowed in the world
bool localize; //!< Whether or not the world should be localized
float fZoneWeight; //!< ???
UNUSED(std::string thumbnail); //!< The thumbnail of the world
bool PlayerLoseCoinsOnDeath; //!< Whether or not the user loses coins on death
bool disableSaveLoc; //!< Disables the saving location?
float teamRadius; //!< ???
UNUSED(std::string gate_version); //!< The gate version
bool mountsAllowed; //!< Whether or not mounts are allowed
};
class CDZoneTableTable : public CDTable<CDZoneTableTable, std::map<uint32_t, CDZoneTable>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a zoneID to find.
const CDZoneTable* Query(uint32_t zoneID);
};