DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDRewardsTable.h
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

20 lines
367 B
C++

#pragma once
#include "CDTable.h"
#include <string>
struct CDRewards {
int32_t id;
int32_t levelID;
int32_t missionID;
int32_t rewardType;
int32_t value;
int32_t count;
};
class CDRewardsTable : public CDTable<CDRewardsTable, std::map<uint32_t, CDRewards>> {
public:
void LoadValuesFromDatabase();
std::vector<CDRewards> GetByLevelID(uint32_t levelID);
};