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https://github.com/DarkflameUniverse/DarkflameServer.git
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
31 lines
900 B
C++
31 lines
900 B
C++
#include "CDRewardsTable.h"
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void CDRewardsTable::LoadValuesFromDatabase() {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Rewards");
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auto& entries = GetEntriesMutable();
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while (!tableData.eof()) {
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CDRewards entry;
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entry.id = tableData.getIntField("id", -1);
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entry.levelID = tableData.getIntField("LevelID", -1);
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entry.missionID = tableData.getIntField("MissionID", -1);
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entry.rewardType = tableData.getIntField("RewardType", -1);
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entry.value = tableData.getIntField("value", -1);
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entry.count = tableData.getIntField("count", -1);
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entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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std::vector<CDRewards> CDRewardsTable::GetByLevelID(uint32_t levelID) {
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std::vector<CDRewards> result{};
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for (const auto& e : GetEntries()) {
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if (e.second.levelID == levelID) result.push_back(e.second);
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}
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return result;
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}
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