DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDRewardsTable.cpp
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

31 lines
900 B
C++

#include "CDRewardsTable.h"
void CDRewardsTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Rewards");
auto& entries = GetEntriesMutable();
while (!tableData.eof()) {
CDRewards entry;
entry.id = tableData.getIntField("id", -1);
entry.levelID = tableData.getIntField("LevelID", -1);
entry.missionID = tableData.getIntField("MissionID", -1);
entry.rewardType = tableData.getIntField("RewardType", -1);
entry.value = tableData.getIntField("value", -1);
entry.count = tableData.getIntField("count", -1);
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDRewards> CDRewardsTable::GetByLevelID(uint32_t levelID) {
std::vector<CDRewards> result{};
for (const auto& e : GetEntries()) {
if (e.second.levelID == levelID) result.push_back(e.second);
}
return result;
}